Forum
Dottir takes November TAZD.
|
skrumgaer wrote
at 9:57 AM, Thursday December 1, 2011 EST
The TAZD and baseball-style standings are explained on my Wall. At least 35 regular games played in the month are require to qualify for the monthly TAZD. Shown are Games Behind, TAZD, and player name.
GB TAZD Player 06 12178 dottir 13 11141 Emre Oguz 03 10171 masticore 00 9719 Invola 39 9539 Shevar 03 8878 OneShot7 18 8842 jona_vicente 06 8419 savif 22 8352 [Ocean]Flushed 32 8336 Mazaman 02 8224 toms 10 8170 what_up23 47 8155 jfdis 08 8113 @ata 24 8064 Az_Balu 17 7666 kostur 20 7604 L3xy 48 7603 bcmatteagles 16 7600 22-Apr 11 7427 Lady Lite 07 7406 Vollhonk 66 7294 Scabbard 26 7159 kdiceplaya! 22 6840 chaiNblade 29 6829 IFIGENIUS 17 6518 FPP 24 6504 _smile_ 69 6474 Remiel 43 6441 Simmo3k 40 6411 Mercantile 12 6397 xjxaxnx 11 6328 @Toomyfriends 93 6315 franklyghost 14 6259 Bu7Ch3r 34 6214 fish28 18 6129 Free Flags 19 6043 hcdug 24 5928 kudoukun 18 5921 ovbogaert 14 5907 peter luftig 36 5658 @engr2002 49 5588 EddyB 22 5474 @MikeTamburini 31 5398 Brighty 30 5333 fearlessflyer 39 5281 Lord Death 92 5210 Loobee 35 5123 Gurgi 66 5087 barmat 21 5065 joero14 66 5054 Jily 40 5044 hatty 33 4952 longpube 32 4921 NikkeKnatterton 29 4841 scarp8 54 4794 stackshotbilly 34 4784 OviloN 66 4733 Silesia 100 4730 axlehammer 45 4623 mrb2097 47 4600 nexon 21 4582 Volvic 23 4484 beatol 33 4471 Fatman_x 25 4411 KDancer 41 4306 xXxJozefxXx 25 4289 Keeley 26 4019 euphrates7 87 4003 Rsquared 36 3917 Poker Style 48 3808 "MC" 34 3760 haloducks 41 3641 bivo 69 3261 orestis85 52 3201 greekboi 73 3179 cool g 33 2960 MNK10 57 2817 Trkz 58 2784 greenman 65 2759 These tards suck 76 2714 GreGGwar 70 2500 absolutgimlet 61 2463 Johnboat 44 2285 Kingofskillz 84 2218 DonnieScribbles 93 2208 GR3ENMAN 73 2028 CCSKAOT 94 1253 Kdot 92 1248 ji-jo |
|
Shevar wrote
at 6:51 PM, Thursday December 1, 2011 EST yay 2nd
|
|
skrumgaer wrote
at 7:21 PM, Thursday December 1, 2011 EST You are not off the hook. If you want to incorporate the ASR and the game limits built into the ASR to support your "significantly superior" assertion, you still have the burden of proof. And be able to argue why Dottir's November TAZD title should be taken away from her.
Over to you..... |
|
Vermont wrote
at 7:57 PM, Thursday December 1, 2011 EST Nice job of ignoring the fact you made up my saying anything about TAZD* before.
That being said, if you can't recognize that a scoring system that accounts for positive & negative variation is superior than one that treats them equally, then this argument will go like all the others on this topic have gone before. No one is saying TAZD is useless; just that it has flaws ("outliers") that another scoring system might have. TAZD does exactly what you say it does, measure deviation. I (and others) simply think that deviation in both directions should not be treated the same. I really wonder why that is so hard for you to understand. |
|
skrumgaer wrote
at 7:59 PM, Thursday December 1, 2011 EST Like all the arguments that have gone before. You have not met the burden of proof. Then or now.
|
|
Vermont wrote
at 8:15 PM, Thursday December 1, 2011 EST Nice job of ignoring the fact you made up my saying anything about TAZD* before.
ok, perhaps the most trivial of examples will help you out here. Here's your TAZD basline, according to your wall, rounded for simplicity here: 10 10 10 13 16 17 19 My argument is that if you have two players, with the same number of games, with these percentages: 8 10 10 13 16 17 21 12 10 10 13 16 17 17 ...that the second player should clearly rank higher in any realistic skill ranking. I should haven't to "prove" that to you. It should be obvious. Under the TAZD, they've both deviated from the norm an equal amount, and would effectively be tied. Again, it shouldn't require "proof" that there is an obvious shortcoming here. |
|
superxchloe wrote
at 8:24 PM, Thursday December 1, 2011 EST Verms- yes. In the TAZD* having a greater number of expected first, second, and third places helps your score, while having more than expected fourth through seventh hurt it.
The ASR multiplier is the better measure of skill than the ASR itself, because the ASR is so heavily dependent on the number of table points scored. Here are this month's results sorted by multiplier: ASR ASRm TAZD* Name 0113 1.83 06315 franklyghost 0905 1.76 09539 Shevar 0351 1.73 07932 Mazaman 0058 1.73 07294 Scabbard 0241 1.66 07603 bcmatteagles 0141 1.65 08279 [Ocean]Flushed 0287 1.60 10171 masticore 0217 1.59 08155 jfdis 0042 1.57 06427 Remiel 0883 1.53 07519 22-Apr 0440 1.53 06066 fish28 0340 1.49 07840 toms 1265 1.48 08842 jona_vicente 0053 1.46 05530 EddyB 0549 1.45 08419 savif 0215 1.45 06411 Mercantile 0195 1.44 04878 Lord Death 0107 1.43 04003 Rsquared 0691 1.43 08170 what_up23 0254 1.43 08064 Az_Balu 0570 1.42 08344 dottir 0220 1.42 06441 Simmo3k 0167 1.41 05775 FPP 0051 1.39 05381 Brighty 0139 1.39 05658 @engr2002 0112 1.39 05087 barmat 1315 1.37 07909 Invola 0215 1.37 05449 Vollhonk 0195 1.37 06171 Bu7Ch3r 0335 1.36 04600 nexon 0895 1.35 07455 Emre Oguz 0337 1.34 07878 OneShot7 0187 1.34 06503 _smile_ 1200 1.33 06304 @Toomyfriends 0230 1.32 04732 Silesia 0320 1.30 07427 Lady Lite 0134 1.30 04595 mrb2097 0137 1.28 05035 fearlessflyer 0306 1.27 06840 @ata 0237 1.26 05907 peter luftig 0048 1.26 04978 hatty 0143 1.25 05928 kudoukun 0047 1.25 05044 joero14 0405 1.24 07158 kdiceplaya! 0210 1.24 05053 Jily 0248 1.24 06839 chaiNblade 0385 1.23 06043 hcdug 0189 1.21 05556 xjxaxnx 0003 1.21 04952 longpube 0304 1.20 05512 L3xy 0176 1.20 04411 KDancer 0088 1.20 04841 scarp8 0031 1.16 03741 haloducks 0284 1.16 04784 IFIGENIUS 0469 1.16 07666 kostur 0231 1.16 05921 ovbogaert 0009 1.16 02639 orestis85 0140 1.15 06129 Free Flags 0379 1.15 04862 Gurgi 0053 1.15 02208 GR3ENMAN 0082 1.14 04019 euphrates7 0058 1.13 04471 Fatman_x 0083 1.12 03640 bivo 0144 1.10 04289 Keeley 0003 1.10 02342 Johnboat -0014 1.10 02770 greenman 0112 1.08 04085 Volvic 0093 1.07 04585 stackshotbilly -0033 1.07 02450 absolutgimlet 0380 1.06 04746 @MikeTamburini 0137 1.06 04484 beatol 0028 1.05 02714 GreGGwar 0096 1.04 04745 OviloN 0226 1.04 03201 greekboi 0211 1.03 02759 These tards suck 0080 0.99 02817 Trkz 0023 0.98 02285 Kingofskillz -0024 0.91 02016 CCSKAOT 0074 0.90 02886 cool g 0066 0.90 03209 Poker Style 0015 0.88 01253 Kdot -0090 0.87 02203 DonnieScribbles 0063 0.85 02960 MNK10 0039 0.83 03535 xXxJozefxXx -0034 0.68 03006 axlehammer 0044 0.53 03417 "MC" 0000 0.48 00873 ji-jo The most obvious jump is franklyghost, who goes from middle of the pack in TAZD* to first in ASR multiplier (which is calculated thusly: 4*1st % + 3*2nd % +2*3rd% +4th% - 5th% -2*6th% -3*7th%). "That being said, if you can't recognize that a scoring system that accounts for positive & negative variation is superior than one that treats them equally, then this argument will go like all the others on this topic have gone before. " THIS. The TAZD* does have the advantage over the ASR of being compared to some expected set of values. This is a better weighting (imo) of "value" for each place percentage than simple constants. I like dottir just fine, but I don't believe that she should be rewarded with a fake title just because she had a good- not exceptional- percentage profile and a huge number of games. The same goes for the other number of games outliers. Compare dottir's percentage profile to franklyghost (who would also win TAZD* were it not for the games multiplier): fg: 25% 13% 27% 5% 13% 11% 2% dot: 19% 18% 15% 12% 12% 14% 8% I think we can all agree that fg's shows more positive skill. |
|
skrumgaer wrote
at 8:26 PM, Thursday December 1, 2011 EST A persistant deviation from a norm has to have a reason. If it's not an attempt to game the TAZD, it is an honest attempt to play the game. Attempts to play the game that don't pay off (the goal of skill) will be abandoned. I am not going to penalize honost attempts to develop a strategy for the game.
Incidentally, I didn't make up the fact that you talked about the TAZD*. The TAZD* is the only component of Chloe's system that incorporates the negative deviation penalty, so there is nothing else that you could have been talking about. |
|
montecarlo wrote
at 9:06 PM, Thursday December 1, 2011 EST and skrum reminds us for the nth time why we should avoid this conversation.
basically he is arguing exactly what we are proposing: that the TAZD is by no means a measure of skill. glad we all agree. sigh. many apologies to grandgnu, who just wasted an entire years worth of gaming to win an award for something that has nothing to do with skill. |
|
superxchloe wrote
at 9:06 PM, Thursday December 1, 2011 EST to quote Vermont, "Chloe's alternative skill ranking..."
obviously refers directly to the ASR. Since, you know ASR stands for alternative skill ranking. In both the ASR and the TAZD* as your percentage of firsts decreases, so does your score. And may I clarify, verms? It's actually moon's. I didn't come up with it. As for deviations from the zero datum and gaming the system: " Attempts to play the game that don't pay off (the goal of skill) will be abandoned." People play and lose all the time. It happens literally every single game. The most skilled player in the game, whoever you may believe it is, does in fact lose games. The same strategies do not always work. So, you lose some points. Why should the TAZD reward you for something you regularly lose points for in the regular scoring system? I'm not going to reward people for losing. "So if Chloe's rating system and my rating system give the same distribution of scores for a group of 85 players, how is hers superior?" We aren't even close to the same distribution of scores for these 87 players. |
|
skrumgaer wrote
at 11:13 PM, Thursday December 1, 2011 EST Chloe and Verms:
"The same strategies don't always work". That is because there are a number of different strategies that work. I have identified a number of profiles that top players can be classified by: the lion, hyena, horse, dromedary. Look at my older posts on the advisor blog. There may be some symbiosis in a "healthy" population of players. That is, a particular mix of lions, hyenas, etc. And if the distribution of kinds gets out of kilter, it could harm the game just as it could harm a real ecosystem. At any time the zero datum includes some lions, hyenas, dromedaries, and horses that happen to be out on their luck. If the game evolves, the composition of the zero datum can change. That is, the zero datum has two components: incompetence (lack of skill) and bad luck. I don't see how changes in luck can happen, so I don't see how deviations from the zero datum can be anything other than skill, or gaming the system. If I detect gaming the system, I will try to clean that data out. But so far I haven't found it. Noamlang's TAZD stands. Dottir's TAZD stands. Too bad if they don't match your ideas of who is a better player if you can't meet the burden of proof of statistical significance. |