Forum
THE END OF PGAS!!!!!
|
maxhazy wrote
at 4:41 PM, Monday September 7, 2009 EDT
These are the organized ideas from my other topic. PLEASE RYAN, READ THIS UNTIL THE END:
1)What if we COULDN'T SEE THE NAME of the players we're playing against? Than allies couldn't know who's his/her partner in the table. 2)Not only that but also, if THERE'S NO CHAT, then there's no way they can even stabilish a code to know who they are... 3) Also, if we're sent to an RANDOM TABLE BASED IN POINTS, there's no way allies can even know where they are. Like this: If player 1 want to play in alliance with player 2 in a 0 points table... And they're sent to a random 0 points table... The plan is over... Even if they're by luck sent to the same table, there's no way they will know it because of the first 2 ideas... So instead of tables, we should see lines like this: Line for 0 points: 27 people waiting, 17 seconds remaining to form next tables. Line for 100 points: 4 people waiting, 8 seconds remaining to form a table. 4) THE COLORS AND POSITIONS ARE RANDOM as soon as you enter the table. That way, even if the PGAs describe the table they are to confirm they're there, they will not know who they are. Cuz in their page, they'll always be number 1 player with color they prefer. (Since there's no chat box, we could have a new feature to take place and actually help couldn't we?). If they even dare to describe the table they are at and talk by MSN or something the time they're playing, we could even try a number 5: 5) THE FORMATION OF THE LINES OF PEOPLE FOR THE TABLE SHOULD BE "TIME BASED" and not autamatic. That way, even if PGAs click the kind of table they like at the same time, they will have to wait about 30 seconds until the line is formed and then mixed. This idea came from "L": "6)On a side note, Id love to see a "flag box" in place of the chat box. In my view a "flag box" would basically have 6 flags with the 6 corresponding colors next to a flag. If you want to flag someone, you click the flag next to there color and BOTH YOURSELF AND THE PERSON YOU FLAGGED TOO CAN NO LONG ATTACK EACH OTHER. If I had a dollar everytime I would flag (VFlag or real flag) and got attacked to see "sorry didn't see" typed in Id be a billionaire. This could be abused by people suiciding and than flagging of course so some kind of program that wouldn't allow you to flag a person for atleast 1 rd after attacking them would have to be developed but I think its doable." And just to remember, that would also prevent people that take advantage of the flag to stack dices and atack later... IF THE ADM THINK ABOUT IT, A LOT OF PEOPLE DON'T PLAY ANYMORE BECAUSE OF PGAS, BUT IF THERE ARE NO LONGER PGAS, THAT MEANS MORE PEOPLE WILL PLAY... AND SURELY MEANS MORE MONEY SINCE IT WILL BE WORTHY TO PEOPLE THAT REALLY APRECIATE THE GAME. As I told... That means more money. When Ryan started this game, he surely saw potential for it somehow (for amount of players, or money, or something). If he had the effort to put this game in practice, and he agree it would be good for the game in both ways (player and money), why wouldn't he have the effort to change for better if he had the effort to start it? I still have a hope... But if that don't happen, I'm sure somebody will copy the idea and do it better just as they did with games like "Tactics 100 Live" that was copyed and turned into the better "Tactics Arena". If you think about it, kdice is only a multiplayer copy of "Dice Wars", shouldn't be hard to some developer to take it to another level... All they need is space on the net. |
« First
‹ Previous
Replies 41 - 44 of 44
|
Shevar wrote
at 3:46 PM, Sunday September 13, 2009 EDT do you guys honestly think that bots can play as good as humans?
|
|
Thraxle wrote
at 6:42 PM, Sunday September 13, 2009 EDT I think those bots play equally as well as some people I've seen on 0 and 100 tables.
|
|
Wulfe wrote
at 6:57 PM, Sunday September 13, 2009 EDT "There's a tiny flaw that an extremely persistant PGA player can try to get to under certain circumstances? THE WHOLE PLAN IS USELESS!"
I notice some parts of the plan isn't absolutely failsafe, but that doesn't mean the whole plan is bad. PGA cowards will always try to PGA no matter what happens. This plan greatly hinders them, enough to make PGAing useless, or even make it not even worth it if they do. I personally don't like the parts that remove chat boxes, though. |
|
maxhazy wrote
at 7:28 PM, Monday September 14, 2009 EDT To end the "bot talk" once and for all:
1) Playing against bots will not rank you up in leaderboard nor give you trophies. 2) Bots have no sense, they're pre-programed. 3) Bots are not passive creatures. 4) Even changing the bot sistem of atack, they can't be compared with the lots of people's strategies, not to mention people change the strategy during game... you will say what? That bots can be programed to have human perception? And with so many strategies, how pre-programed can't be predictble? Compare to what strategies people use with different sense: Strategies: Tatical - Give more value to position than anything else. His main goal is to stay away from the center, cutting someone, and using somebody as shield. Neutral - Atacks everybody, so nobody gets pissed. Defender - Expect people to atack first, and then atack when they're weak. Takes guts to 8x8 somebody if thats the only 8 stack you have and he have. If you fail, the defender owns you. Offensive - Prefer to atack first to define who he's going for. That way people get conservative until the defined enemy is dead or is not a threat anymore. The atacked will probably get pissed, or ask for truce. Conservative - Stack more than atack. Conservative players often uses psicology to get truces early. Often, they can be those 8 stacks isles that never atacks, but will do so, if you don't truce them. Hardly gets 1st but hardly gets 7th. Bots can do the above, but not like humans. If you can program a female bot to fall in love with you that doesn't mean you're Don Juan. If you can beat bots in Dice Wars, that doesnt mean you're a good player... So, bots are definately not an excuse nor a good reason... Let's cut the bullshit. I can almost smell the fear of people complaining... |