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Flag: I surrender
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SteveBr wrote
at 3:17 PM, Tuesday October 28, 2008 EDT
Flags are a mechanism for ending the game when the order is set in stone. Rather than having the tedious process of removing everyone of your opponents pieces.
But sadly some people have invented the "invulnerability" flag. Yellow gets momentarily in 3rd, at which point they flag before I retake my rightful place on the leaderboard. Number 1 now hunts me down, despite the fact that yellow is really the loser and I end going home with nothing. And this is why I'm not going to play KDice anymore. Let it go back to the original KDice, with no flags. Or fix the system. Or fix the players. Up to you. |
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JDizzle787 wrote
at 10:43 PM, Tuesday October 28, 2008 EDT well, steve, we never had a period of no flagging, but I think whatever flagging system we have, someone will get screwed. I don't think it's good to get rid of flagging whatsoever.
I don't understand the point of delaying the ability to flag. I flag if I want to get out of the game, not have to pre-empt where I should flag, in case I want to get out. We need to keep the spontaneity |
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jurgen wrote
at 2:55 AM, Wednesday October 29, 2008 EDT Ryan's 1 round delay seems like a good idea to fix things a bit.
Something I would add is a check for dice size after the 1 round delay. If someone flags for position X, he/she hsould at least have Xth largest dice total or Xth most lands total. I would add this since there are also situations were a clear 2nd flags 2nd but attacks by surrendering or annoying small players take 1 or 2 small stacks and get him 3rd in land mass but still clearly 2nd in dice total. In fact checking dice total will also be effective in preventing ninja flaggers from being able to put up their ninja flag. If a ninja flags for Xth position, it should be prevented if he/she has less dice than (X+1)th or (X+2)th. Example: player1 has 5 lands with 8 stacks +1 reserve -> 41 dice. player 2 ninja's to 2nd with 8 lands with an 8 stack and 4,3,3,2,2,2,1's -> 25 dice. Now if they border each other player1 would easily be able to take on player2. If they don't or the player in 1st takes the safe choice of respecting that flag, all other players are screwed. |
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Danny_DCB wrote
at 3:50 AM, Wednesday October 29, 2008 EDT Agreed JDizz, any flag system is better than none.
I remember there was a discussion a while back where someone proposed that the flag position shouldn't be based on number of territories but instead on the number of dice. I also remember that the idea was turned down for some reason. Anyone knows why? |
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montecarlo wrote
at 6:55 AM, Wednesday October 29, 2008 EDT oh yeah i forgot about those games. those were bad. so thats why instadeath flags were phased out. i was about to suggest a combo of flag-for-place and instadeath flags, but then i read jurgens post. this might be the clever idea that keeps spread out ninjas from getting the opportunity to flag, since they will still have less dice than a consolidated stacked player. cheers, jurgen.
p.s. jurgen, stop pgaing with bsn. :P |
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Shevar wrote
at 7:59 AM, Wednesday October 29, 2008 EDT i dont think the ammount of dice is a good measure for flags. but what the hell, its worth a try.
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drzedd wrote
at 8:26 AM, Wednesday October 29, 2008 EDT flagging changes play for sure but it doesnt make the game less fun.
knowing when to flag becomes an important skill and someone who flags to early does effect the game. but someone who plays badly without the flags does the same. Flagging is just another factor in the game. |
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Sleeping Giant wrote
at 11:05 AM, Wednesday October 29, 2008 EDT Flagging is only possible right at the beginning of your turn...
Would make a difference. |
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Ryan wrote
at 11:39 AM, Wednesday October 29, 2008 EDT I tested the change last night on the dev server and it seemed good. It's a small change but I think it will help the problem:
- At the start of your turn your placement is recorded and it becomes your flaggable place until your next turn. You can flag at that place at any time. (ie if you flaggable place is 4th and you attack up to 2nd, you can still flag 4th). - This flagging doesn't start until round 5. Before round five you can always flag the lowest flag (ie 7th if there are 7 players left). This means you can jump out of the game within the first 5 rounds (instadeath comprimise?) |
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bcmatteagles wrote
at 11:51 AM, Wednesday October 29, 2008 EDT Sounds good Ryan, thanks.
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montecarlo wrote
at 1:32 PM, Wednesday October 29, 2008 EDT you are wayyyyyy too nice to this point whore.
thanks, ryan. |