Forum


Flag: I surrender
SteveBr wrote
at 3:17 PM, Tuesday October 28, 2008 EDT
Flags are a mechanism for ending the game when the order is set in stone. Rather than having the tedious process of removing everyone of your opponents pieces.

But sadly some people have invented the "invulnerability" flag. Yellow gets momentarily in 3rd, at which point they flag before I retake my rightful place on the leaderboard. Number 1 now hunts me down, despite the fact that yellow is really the loser and I end going home with nothing.

And this is why I'm not going to play KDice anymore. Let it go back to the original KDice, with no flags. Or fix the system. Or fix the players.

Up to you.

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kam|k2 wrote
at 4:10 PM, Tuesday October 28, 2008 EDT
Let it go back to the original KDice, with no fags. Or fix the system. Or fix the players, who scream in stupid forum threads, after playing just a few games.

The solution is quite easy: Weak flags are not respectable, and theres always the option to talk, like "let me fight for 2nd, 3rd... whatever"

Cmon Steve, stop telling us, with an alt, the game is wrong, when you missplayed it.
AT LEAST get enough courage to post with your main...
Vermont wrote
at 4:13 PM, Tuesday October 28, 2008 EDT
There is certainly more general complaining about this flag system that the previous one. Just look at the reviews page and how many comments relate to not "respecting" flags.

More importantly, it is almost always misunderstood by new players. Perhaps some actual rules regarding what and how they're supposed to work would help. We don't want new people getting frustrated with other players or the game because of a misconception about a game feature.

Ryan, you did post your opinion re flagging in the forum some time ago, but new players certainly didn't read that post, and there is no search mechanism either. Perhaps you could actually have a page that explains rules such as flagging and domination that cause so many questions?
cooker wrote
at 4:20 PM, Tuesday October 28, 2008 EDT
include a search feature it's such a pain going bk through all the pages
montecarlo wrote
at 4:36 PM, Tuesday October 28, 2008 EDT
there was a ginormous blog discussion about what flags mean... incredibly complex, and quite a tome to slog through. doubt a noob would want to read the entire thing. basically, there is no general concensus about what a flag means. there is no simple explanation that can be copy/pasted into a faq. the current flag system is too complex, too many perspectives (how to view the flag if youre above it, how to view the flag if youre below it, etc....)

instadeath flags!!!
ChristianSoldier wrote
at 5:09 PM, Tuesday October 28, 2008 EDT
Flag complexity = comedy.

Long live flags!
Danny_DCB wrote
at 5:10 PM, Tuesday October 28, 2008 EDT
Monte, as far as I can remember the original problem with instaflag was farming. When Ryan limited the dom the problem changed to turtling with big players protecting the small ones.

However I agree with you that, even though it wasn't perfect, instaflag was the best solution so far.
Ryan wrote
at 6:06 PM, Tuesday October 28, 2008 EDT
Instaflags led to bad games. The strategy they pushed is basically:

1) get big
2) attack the next largest player & leave smaller players alone
3) once all players are sufficiently small decide who gets what place

These were such horrible end games. The new flags let places other than first decide the end game.
bcmatteagles wrote
at 7:03 PM, Tuesday October 28, 2008 EDT
I think with the new gradual dom system where dom grows over a few rounds, the instant flag will work much more effectively and prevent the situation you're talking about Ryan.

Perhaps another way to prevent it is if someone hasn't expanded in a few rounds their points are locked and even if they gain places they don't gain points or some variation about that. Basically don't give them a reward for outlasting other weak players.
Lighthouse wrote
at 7:42 PM, Tuesday October 28, 2008 EDT
Nope. No insta-flagging. I think the current system is what used to happen in the ELO era, when people would say "I flag for x"

People respected it back then, and this has just become a visual representation of that. If player 3 gets screwed out of second because of a ninja flag (what a stupid name for a non-real ninja flag), then he should be vocal to the player in first, and first should understand.

This version of flagging is better.
Vermont wrote
at 8:15 PM, Tuesday October 28, 2008 EDT
monte, Ryan's perspective on what a flag should be is the one that would matter, and it didn't need pages of explanation.

And if a game 'feature' _does_ need that much explanation, it's probably a broken feature.
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