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PGA adjusted rating system
donnie darko wrote
at 1:53 PM, Thursday December 13, 2007 EST
It seems to be accepted that there can't be done much about PGA'ing players. Actually it can and it would be quite easy.

If you plot a network graph of all games played, attending players, and their individual results, the graph will include detailed information about who PGA'd and who did not. PGA'ing players will show a very high correlation between a certain set of peer players attending and average scores reached.

Kdice is all about randomness (random maps, random setup, random throws). The current ranking system is based on the idea that excellent players can sustain better scores over time than just lucky ones. Randomness is fair as long as its the same randomness for everybody.

It's not random anymore when certain clans are allowed to play at an lower risk of being attacked because of secret and unfair PGAs. The average variance (entropy, randomness, whatever) of people you are able to maintain a strong game against should be included in the rank! Somebody who is able to maintain 30% 1st & 2nd place against a truly random set of opponents is a much stronger player than one who is only able to reach it by unfair methods.

If implemented in a wrong way the proposed method would introduce an asocial factor into Kdice. Instead of being happy to meet a friend online you would have to fear about your rank if you play against him too often. This side effect can be completly avoided if we distinguishe between dices won and dices lost against peers. A freuquent peer you win AND lose against, as you would do against anybody else, would automatically be counted neutral without the need for further modifications.

Spontaneous, tactical truces would also be unaffected as they don't alter correlation. It only makes a difference if you are cheatingly trucing the same people (or your own secondary fake accounts) over and over.

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donnie darko wrote
at 3:16 PM, Friday December 14, 2007 EST
I should read my posts before hitting "Post Reply".... Sy, just ignore the garbage fragments.
rnd++ wrote
at 3:22 PM, Friday December 14, 2007 EST
some animals are more equal than others.
yellowfin wrote
at 3:25 PM, Friday December 14, 2007 EST
Vermont: gg
integral: again
integral: christ
Vermont: ALL STAR LINEUP
Maryland: it keeps going to das
montecarlo: a race to 1k
Vermont: haha
integral: cabal
wishbone: suicide
montecarlo: AWESOME GROUP GAME
Vermont: We bring you now to our feature table.
wishbone: give les first?>
wishbone: play 1k?

montecarlo: wish gets 3rd?
integral: about flagfest
wishbone wrote
at 3:28 PM, Friday December 14, 2007 EST
edited.
MadHat_Sam wrote
at 3:30 PM, Friday December 14, 2007 EST
^^^^^
@yellofin

That was a funny game, you should have stuck around for the rest of it. It should be noted that wishbone got 7th thanks to me 2v3ing him.
integral wrote
at 3:31 PM, Friday December 14, 2007 EST
that would be awesome if I was even remotely near the top 25.
Vermont wrote
at 3:31 PM, Friday December 14, 2007 EST
Les didn't even get first. haha.
lesplaydices wrote
at 3:32 PM, Friday December 14, 2007 EST
I DONT DENY A THING
Vermont wrote
at 3:34 PM, Friday December 14, 2007 EST
integral: alwyas trying to see somethere
integral: something
integral: where there is nothing
wishbone: they try to be us
Vermont: lol
wishbone: post that in the forum
Vermont: ok
Phiber Optik: .
wishbone: and smoke it in a pipe
montecarlo wrote
at 3:44 PM, Friday December 14, 2007 EST
anyways, this is the first time that the old group has played together in .... seven months? we all happened to be on at the same time, so we grabbed our own table and had fun wrecking each other. there was no other unknown person at the table. so nobody was affected but us. we played erratically, nobly, and happily.

people playing: int, sam, maryland, wish, monte, verm, les.

i like this aspect of kdice. when you can just have fun with your friends, and not care as much about points since youre sitting at a low table. good fun. hope to do it again in seven months.
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