Forum


Forget the points, FIX THE ROLLS
Valis wrote
at 5:11 PM, Sunday September 23, 2007 EDT
I should never see two 6v3 lose in one turn; statistically, the odds of me seeing that 2 out of 2 times, let alone back to back, are 6 in 10,000.

This is just one example of the ridiculousness of the rolls. How many 3v2, 4v3, and 5v4 have you people lost with a 70%+ chance of winning?

Ryan you are ignoring the main component of a a dice game... why?

« First ‹ Previous Replies 21 - 30 of 30
CaptainKarl wrote
at 9:11 AM, Monday September 24, 2007 EDT
I agree with Valis, things are not right.
captainLAGER wrote
at 10:35 AM, Monday September 24, 2007 EDT
wow i just lost a 6v1!

captainLAGER's turn
rnd_ defended 6v1: 6 to 6 (1,1,1,1,1,1 to 6)
XCRobin wrote
at 11:08 AM, Monday September 24, 2007 EDT
Then do what many of the top players do and only attack if you have a two dice advantage.
Big Jumblies wrote
at 11:55 AM, Monday September 24, 2007 EDT
I have to admit, I find myself holding back a 6v4 attack a lot more than I used to, since it loses so often. I would never think of holding it back before but my thinking/planning has definately changed I've noticed protecting for those frequent dice advantage losses.
Alpha1 wrote
at 5:14 PM, Monday September 24, 2007 EDT
random numbers from a computer are always not random.....

didn't you notice you always win or lose when both rolls are in tens, twenties, and so on? for example, the score is most of the time 14v11, 21v25, 28v28,

you seldom see 40v1, 15v36,......you should see this more often based on probability....

jeremyowns wrote
at 6:00 PM, Monday September 24, 2007 EDT
lastmurti defeated 7v5: 25 to 14 (6,5,6,1,2,1,4 to 2,1,5,3,3)
WOOT! defeated 7v3: 26 to 8 (6,1,4,4,5,5,1 to 3,3,2)
WOOT! defeated 6v2: 24 to 6 (6,4,4,4,1,5 to 3,3)WOOT!'s turn
VaScHa9276 defeated 8v7: 25 to 23 (5,2,2,3,3,6,3,1 to 5,5,2,6,2,2,1)
Tremolo defeated 7v5: 25 to 19 (5,3,3,5,1,2,6 to 1,6,5,4,3)WOOT! defeated 6v4: 20 to 9 (6,2,4,1,2,5 to 2,3,2,2)

none of you are talking about the rolls you're winning -.-
jss wrote
at 10:01 PM, Monday September 24, 2007 EDT
The dice did not change, get over it.
Valis wrote
at 1:07 AM, Tuesday September 25, 2007 EDT
What is the basis of the "random" generation for the rolls; the clock?
indubitably wrote
at 3:53 AM, Tuesday September 25, 2007 EDT
The dice DID change. They're a lot more random now. They tend towards one end of the spectrum, and thats dumb. They should be closer and closer to 3.5 points a die the more dice you're rolling.

Something was wrong with the rolls before, when the game was first developed, it wouldn't surprise me to see the same problem now. I keep getting trounced by jackasses that don't even know to keep contiguous landmasses.
Holy Hellraiser wrote
at 6:51 AM, Tuesday September 25, 2007 EDT
yea im not sure about this i certainly feal like i lose more rolls then i should statistically if they were truly random dice rolls but am i i have no idea
KDice - Multiplayer Dice War
KDice is a multiplayer strategy online game played in monthly competitions. It's like Risk. The goal is to win every territory on the map.
CREATED BY RYAN © 2006 - 2026
GAMES
G GPokr
Texas Holdem Poker
K KDice
Online Strategy
X XSketch
Online Pictionary