Forum


moving towards a new scoring model
Ryan wrote
at 8:34 AM, Wednesday July 18, 2007 EDT
It's time to start considering a refinement to the scoring model to address a couple issues.

1. The complexity of having elo and score can be confusing

2. The lack of a monthly ELO reset leads to a a possible long term elistist attitude for many top players.

Some of you will remember that the scoring has gone through a couple changes before and they have been positive. The goal hear is to keep the positive changes and make another refinement.


The model that I'll test for new scoring will be like Gpokr, (which works really well). There will be no ELO, only points. There will be 50/200/1000/5000 point tables. The game point adjustments will seem very similar to ELO so game strategy will stay the same. For example you'd gain 20-50 points for winning a game and loose 20-30 points for loosing. The difference from ELO is that point adjustments won't be relative to others score. Insted of ELO minimum tables there will be point minimum tables. At higher tables the amounts of points gained or lost is greater. For example at a 5000 table you could gain or loose up to 5000 points per game.


Thoughts?

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kwizatz wrote
at 10:47 PM, Wednesday July 18, 2007 EDT
^^^^^
Sorry for staying off topic above, I started typing that before you had responded.

I think the changes will be a welcome improvement.
rnd wrote
at 10:52 PM, Wednesday July 18, 2007 EDT
I am utterly and completely disappointed in all of you. There is no luck involved in KDice, *obviously*.
unlucky9999 wrote
at 9:43 AM, Thursday July 19, 2007 EDT
I think we need 2 test 1st
Ryan wrote
at 12:08 PM, Thursday July 19, 2007 EDT
There will be a test first. Of course.

I can also keep calculating ELO and post the number on your profile. But the change would get rid of the current scoring and ELO would not have a part in the new scoring. The ranks and score reported at the table and in the rankings would be based on points.
Cody wrote
at 12:53 PM, Thursday July 19, 2007 EDT
Ryan, does that mean if we win, we can expect roughly 60% of the minimum score as an increase? It seems that you have been using 30 of 50 often, but I was wondering if you, or anyone else could post a scoring distribution for an even elo game. Also, does this mean that dominance is dead? With this new style, for it to match the distribution of an even elo game, that would mean that the scores are a constant. Does this give rise to the old style of play that so many of us took advantage of?

Another thing, is it final that the tables will be capped at 5000?, If we say taht the distribution will be 30, 20, 10, 0, -10, -20, -30, which while not correct, could be fairly accurate, it would take Cleo roughly 45 games to break into the 200's, and an additional 45 to break into 1000, and 43 after that for 5k. That is assuming that she plays at the highest table available to her and is consistent. This takes away streaks of wins that may bump her up, or losses that would drop her back below the limit. I'd like to have skrum run the real numbers, as I am just on lunch break, but I will do it at home as well. That is about 130 games to make it to that high table, and assuming she wants to play on it, she would maybe try to get there in 20 days. That means she is playing 6-7 games a day, something many people can't do. If we assume that 1 game of kdice is roughly 12 hands of gpokr, because it takes 10-15 minutes a game, does the average gpokr player need to play, 1600 hands to make it to the higher level?

Of course I can't talk dconsidering many of us play near 300 games in some months, but looking at the person taht plays 3-4 games a day, they stand no chance of even coming close to getting to the top. My numbers are probably off, and skewed using cleo, but the fact still remains that it will make monthly climbs more difficult for the average player.

A decent player could get to the top tier of elo in 40-50 games, now that is increased by nearly 3 times. I am not saying that the system doesn't have merit, I just think that serious thought should be put into the different levels, and the way that scoring is awarded.

Now prove my numbers wrong everyone^^

-CoMik-
~Waiting to be UnMuted~
aKa. Kwizatz
Ryan wrote
at 1:44 PM, Thursday July 19, 2007 EDT
yeah, the minimums listed are probably way too high. a more accurate minimum would probably be the point level. So for the 200 level tables, 200 point minimum would be needed to play. This would be slightly easier to obtain than going from 1500 to 1700. I think it would be best to model the gaps after the 200 point elo gaps.

So the tables and point minimums would be:
50/200/1000/5000

and the value for coming first would be something like:
+30/+120/+600/+3000
penubag wrote
at 4:13 PM, Thursday July 19, 2007 EDT
Ryan, I know I already said this, but please make the new points system not punnish us for losing before the first 3 rounds
silentcollision wrote
at 6:08 PM, Thursday July 19, 2007 EDT
"Ryan, please, please make it so not very many points are lost on the first 3-4 rounds. These first rounds are pure luck, and the player should not be punished very many points for this.. (a few points lost is ok)"

Seconded. Please, please make it so if you die before your turn you don't lose any points.

Personally, I think the point allocation should be more exponential. If you come last, you should lose a lot of points (unless first round), and I really don't think you should lose points for coming third.

Also, while I'm posting, is there any chance of a team-orientated kdice anytime soon?
Wicked! wrote
at 6:20 PM, Thursday July 19, 2007 EDT
To the two above me:

Not the place for asking that.
Cody wrote
at 6:34 PM, Thursday July 19, 2007 EDT
seconded with wicked!, Ryan asked in the previous thread for the subject to die down, and to let it hibernate. Also, penu, the first 3 rounds are part of the game, but on a side note, dominance helps with this as you generally lose less points because dominance hasn't kicked in yet.
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