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How to test for pga's from players' profiles
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skrumgaer wrote
at 1:49 PM, Friday July 6, 2007 EDT
In the book _Freakonomics_ by Steven D. Levitt and Stephen J. Dubner, the authors showed that sumo wrestlers who threw matches could be detected from their stats. With this idea in mind, I developed a way of testing—at least a negative test—whether some kdice players are pga’s of others. Unlike the individual observation method that I described last month, this method relies on the players’ percentage profiles provided by Ryan.
Let us consider a particular player—let us call him R—whom we want to find pre-game associates of. A pre-game associate is one who tends to play games with R often, and can be a pre-game ally, pre-game enemy, pre-game secret admirer, or pre-game old time friend. Let us say that R has played eight games, and his number of finishes, from first to seventh, is 2-3-2-0-0-0-1. Now if R has six pre-game associates who played those same eight games, their collective finishes would be 6-5-6-8-8-8-7, the 8-modulus of R’s finishes. Dividing by the number of players and games, the percentage profiles of the six pga’s would average out to 12%-10%-12%-16%-16%-16%-14%. So, to spot the 6 pga’s we would look for 6 players whose profiles most closely match 10%-12%-16%-16%-16%-14%. If it were only so easy. The profile developed above is under the assumption that the 6 pga’s played only 8 games, all of which were with player R. Obviously, anyone who has played more than 8 games will have played some of them without player R, and for those other games we may assume that they play their normal game. So the profile of any player will be the weighted average of the number of games played with R and the number of games played without R. To measure the likelihood of a pga of a particular player, I have developed a new test called the Test Against Selected Modulus, or TASM. A player’s TASM against a particular other player is the chi-square goodness of fit test against the weighted average of the player’s ordinary game and the other player’s modulus. So how do we determine a player’s ordinary game? That is the tricky part. To put it another way, impossible. The second best thing is use the game of ordinary players. For the TASM, the best indicator of the game of ordinary players in the top 25, who are the subject of study, would be the average profile of the top-25er’s. There will be some bias in the average profile, since suspected pga’s profiles contribute to it, but I can think of no better number to use. For the 24 players in the study, player R excluded, the average percentage profile was 17%-15%-15%-15%-11%-12%-10%. For each player, the TASM is the chi-square fit of the weighted average of player R’s modulus, 10%-12%-16%-16%-16%-14%, and the ordinary game, 17%-15%-15%-15%-11%-12%-10%. The following table shows the top 25 players in the study, their percentage profiles, and their TASM’s. The TASM is a two-tailed test. A very large TASM indicates that the particular player is not a pga of player R. A very small TASM (but I don’t know how small it would have to be) suggests that a player might be a pga of player R, but it cannot be used as a positive test since it is possible for a player never to have played player R and have a small TASM. So the TASM should be used more as an elimination test than an identification test. The players are arranged in order of increasing TASM. Remember, the closer you are to the bottom of the list, the less likely you are a pga of Player R. petomni -27 2152 (96th) 62 17% 16% 17% 12% 12% 9% 12% 228 MCiGGzy -22 2113 (154th) 120 12% 15% 17% 13% 13% 15% 13% 344 R.A.T.M. 68 2133 (123rd) 79 10% 15% 17% 17% 16% 11% 11% 415 uukrul 0 2174 (63rd) 82 14% 12% 17% 12% 12% 19% 12% 450 monkeymagic -41 2182 (54th) 76 14% 21% 11% 18% 11% 11% 10% 472 Tom-ster 0 2210 (26th) 54 18% 22% 14% 18% 11% 9% 5% 773 borsato 0 2200 (34th) 35 20% 14% 14% 8% 17% 20% 5% 786 Onimushaport -35 2152 (96th) 73 15% 10% 13% 13% 10% 15% 20% 875 [ju] 0 2243 (8th) 44 18% 18% 11% 18% 20% 6% 6% 923 SodaPop 64 2188 (47th) 100 15% 13% 19% 9% 17% 11% 16% 938 super strut 0 2192 (42nd) 38 15% 10% 15% 28% 10% 13% 5% 956 dakerzzz -20 2165 (79th) 47 19% 8% 12% 10% 14% 12% 21% 970 Phoenix37 -16 2163 (80th) 98 10% 22% 11% 11% 15% 16% 13% 1087 Vermont 0 2271 (5th) 14 21% 14% 14% 28% 0% 14% 7% 1199 sajin 0 2206 (30th) 21 14% 9% 28% 14% 19% 9% 4% 1216 RaccoonTail 0 2186 (49th) 44 22% 11% 25% 6% 9% 13% 11% 1218 Orlafede 22 2190 (44th) 39 25% 12% 5% 7% 12% 17% 17% 1275 Guit 0 2113 (154th) 47 14% 12% 12% 29% 4% 12% 12% 1292 leekstep -56 2237 (10th) 72 16% 26% 18% 6% 5% 12% 13% 1810 dasfury 0 2190 (44th) 14 14% 28% 0% 7% 21% 21% 7% 1871 Sinth 31 2253 (6th) 37 27% 24% 5% 18% 10% 5% 8% 1885 bcmatteagles -35 2234 (12th) 9 11% 22% 33% 11% 0% 22% 0% 2476 riser2 0 2289 (2nd) 20 35% 10% 15% 25% 10% 0% 5% 2538 Peter North 44 2275 (4th) 21 38% 19% 9% 9% 9% 0% 14% 2917 skrumgaer 0 1656th (3584th) 37 10% 8% 21% 18% 35% 2% 2% 3895 riser 0 2344 (1st) 8 25% 37% 25% 0% 0% 0% 12% 4224 |
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Replies 21 - 29 of 29
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bcmatteagles wrote
at 7:39 PM, Friday July 6, 2007 EDT Yes a complete PGA with riser this month considering i've played only a few games and none of them with riser.
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kwizatz wrote
at 12:59 AM, Saturday July 7, 2007 EDT Interesting idea, but I think there's just nowhere near enough data for any way of calculating this sort of thing to be even remotely accurate. The win percentages themselves are rounded and don't add to 100.
If there were more individual stats kept, maybe you could do it. Something like avg. times attacked per game would probably be slightly less for pgaers. More stats would be fun to look at too. Avg attacks per game, avg round you exit the game, avg dice remaining when you get to your first turn, avg success rate of various rolls... |
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tsjombe wrote
at 11:18 AM, Saturday July 7, 2007 EDT omg, what a bullshit. You can't find out pga's with the data you have here imo.
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MCiGGzy wrote
at 2:49 PM, Saturday July 7, 2007 EDT of course... u dont have relevant variables...
This data is not even close enough to conclude who is PGA, PGE... |
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CoMik wrote
at 3:35 PM, Saturday July 7, 2007 EDT according to freakonomics "Cody" (my name) is either the most common or one of the most common among low education parents AND low income parents. (don't have the book with me to verify.)
So i am insulted by the book! |
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skrumgaer wrote
at 4:13 PM, Saturday July 7, 2007 EDT CoMik and Dicelord:
Freakonomics came out before kdice did. Now, poor or uneducated parents will give their kids names like CoMik or DiceLord. |
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CoMik wrote
at 5:37 PM, Saturday July 7, 2007 EDT Skrum!!!! I am like the only person that actually likes this stuff, and has read the collected works of skrumgaer twice!, and you go on to insult me like this?!?!?
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skrumgaer wrote
at 7:21 PM, Saturday July 7, 2007 EDT Comik:
Sorry I hurt your feelings. Besides, "CoMik" and "DiceLord" have too many syllable and too many capital letters. It's hard for the little kids to push down the shift key on those old mechanical typewriters which is all they can afford. "skrumgaer" is too hard to spell, so they will reduce it to "skrum". Such a lovely sound. |
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XicaDaSilva wrote
at 7:53 PM, Saturday July 7, 2007 EDT I expect Xica to be a popular name in the future :)
Also the Kdice crowd is fairly educated (yes, it's tough to see that by reading forum posts, game chat and looking at some avatars), so I don't think they will call their kids Cody, or whatever low educated people name their offspring. |