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an iphone app
hobbbz wrote
at 12:04 PM, Saturday July 19, 2008 EDT
Self explanatory
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59 people think this is a good idea
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chiefChief wrote
at 11:02 PM, Sunday February 2, 2014 EST f u grudge
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RawHide wrote
at 4:20 PM, Tuesday February 4, 2014 EST Ryan, If you're smart, you'll launch it at $15, then decrease the price by $3 a month until $3. Also, Android will make just as much money if not more.
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Big_Friggin_Al wrote
at 6:40 PM, Wednesday March 12, 2014 EDT please for the love of god make this an app. i have a kid now so i can't just sit on the computer, but i can play iOS games in bed at night, and would love to keep playing kdice. have basically had to give it up as a result.
look at puzzle pirates for a recent example of how another chat heavy browser based game made the transition to ios... though i think they should've basically rewritten it for the platform instead of an obvious 'straight port', the chat stuff does work pretty well. side note: i'd suggest making it free to play, and rely on a much larger base of monthly/yearly subscribers for sustained income. p.s. if flappy bird can do $50K/day, releasing an iOS version of kdice would certainly be worth the effort for you! not sure what's taking you so long! |
getting_revolt wrote
at 12:56 AM, Wednesday January 21, 2015 EST @above:
You are kinda flogging a dead horseâ?¦ " jurgen wrote at 3:40 PM, Wednesday January 7, 2015 CST the tablet/phone versions are in the pipeline Ryan is focussing on finishing the GPokr app first and it should be ready within a few weeks. The new app layout is already looking great, I love it! After GPokr...KDice! Ryan wrote at 1:29 PM, Sunday January 11, 2015 CST I just submitted gpokr to the app store today. Kdice should be able to reuse most of the same code so it shouldn't take as long. Here's one of the promo appstore screenshots for gpokr: http://imgur.com/JJ6X0JE"; http://kdice.com/discussion/topics/45159520 |