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Kdice Sandbox
Ryan wrote
at 9:15 PM, Saturday December 30, 2006 EST
I have a test server running right now that has 16 dice max per territory and a more even start:

http://kdice.com:8080/

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Tech wrote
at 1:43 PM, Sunday December 31, 2006 EST
Bobbo, I have no idea what the numbers in point 2) mean.

Yes, it is in fact powerfully awesome.

I do seem to remember a mouse-over idea that would display information about the territory....
Samwise8 wrote
at 2:13 PM, Sunday December 31, 2006 EST
why not have keep the 8 dice max tables and add the 16 dice ones. it seems that there are supporters for different dice caps.
Ryan wrote
at 2:38 PM, Sunday December 31, 2006 EST
Having both would be confusing and I suspect that a lot of people like the 8 dice game because they've built a strategy with it, its familiar, etc.

My goal is to make the game as fun as possible and I see the 16 dice game as more fun.

I think the best measurement is for someone new who comes to kdice. Will they have more fun with the 8 dice game or the 16?
qrs wrote
at 3:41 PM, Sunday December 31, 2006 EST
It's often hard to see the dice in this version. I think the mouse-over idea is a good one.
qrs wrote
at 3:43 PM, Sunday December 31, 2006 EST
Also, if you could figure out some way to keep the probabilities to a more or less linear model, that would be good (i.e. like you said, 5 dice advantage is the same advantage no matter how many dice.) This wouldn't necessarily be hard to do--there's no reason you have to stick to the "dice" model to determine how many points the rolls get.
Jaits wrote
at 3:52 PM, Sunday December 31, 2006 EST
much better than the current version.. makes the game more about strategy and less about luck....
Tech wrote
at 3:52 PM, Sunday December 31, 2006 EST
Ah...no...the dice is the whole point...

Why? Just one -good- reason for changing the probabilities?
CP03 wrote
at 5:10 PM, Sunday December 31, 2006 EST
the game is taking too long to finish. may be with this version, you can reduce the number of players to 5. that would also solve the waiting problem.

also, can we have two dices left instead of 1 after un/successfully attacking someone?
jtav13 wrote
at 6:08 PM, Sunday December 31, 2006 EST
I don't really like the 16 stacks .. maybe it's just about that people just doesn't care because their is no rating involved or that the game last longer (yes they do) but I dont think its a change for the best
JDizzle787 wrote
at 7:03 PM, Sunday December 31, 2006 EST
it's not bad... more chances to apply "warlike tactics" like halving territories or other things. An idea (just throwing it out, could be impossible): combining stacks by "attacking an adjacent territory you own. say a 3 dice "attacks" a 4 to get a seven stack, 5 attacks a 7 to get 12 (in 16 play).
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