Forum
dice wars etiquette
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TheYellowMole wrote
at 9:35 PM, Saturday December 9, 2006 EST
K-Dice Etiquette:
By TheYellowMole 1) Surrender when necessary. If there are two people left, and you are both at all 8's, and you are outnumbered badly, you're not going to win. The laws of probability won't allow it. Just save everyone some time and surrender. 2) If you are in complete control of the game, kill the away players first. Then kill the guy who cowered in the corner the whole game. Let 2nd go to the person who played the best game. If it's up to you, give people the points they deserve. We've all been robbed of a 2nd by an away player, don't make yourself a robber. 3) Look down at the chat box every once in a while. Things happen. Someone may propose an alliance to you, ask you a question, etc. and its impolite not to respond. If you propose an alliance, there's nothing more than getting no response. A 'no' or even an 'I'll consider it' is proper. 4) No pregame alliances. Going into a game on a team with someone else is just unfair. It's cheating. Don't do it. 5) Use good manners in the chat box. This is pretty self-explanatory, and is good etiquette anywhere. Try to write with good grammar if your English is good enough, be considerate, and be nice. This isn't a place to make enemies, it's a place to make friends. 6) If the server lags you out, try to get back in. This could mean a simple refresh, closing your browser, or something else. But away players are bad for everyone, so try to get back in if you can. 7) Don't turn on alliances. If you make an alliance with someone, honor it. Don't turn on them, even if it means a first place. It's simple honesty. 8) Don't overly complain. Sure you can say how much it sucks that your 6 lost to a 3. Sure you can complain about your starting position. Sometimes, you get unlucky. But other times you get lucky. The name of the game is DICE wars, you're rolling dice, luck is involved. It's alright to quip a little, but just don't be that idiot who fills 3 chat boxes full of "Gawd!!!!11! I am getting so freaking unlucky!!!!1111one! I deserve to win! All my roles are crap!!!"... you get the picture. Just some basic etiquette rules. Remember, dice wars is a game, it's supposed to be fun. So everyone should work to create a fun and polite environment. Feel free to contribute to this list. |
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Baatorian wrote
at 8:55 AM, Monday December 25, 2006 EST As to alliances. Got 1 question. Is stopping to attack anyone at some point and watching it play out a break of the alliance ? or do you have to actively attack your allied player to break it ?
That has been somewhat confusing to me ? |
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Improv42 wrote
at 3:50 PM, Monday December 25, 2006 EST Another corollary:
Do not dictate to the current leader who he or she should attack or "take out". You're in no position to demand anything, and if you were, you wouldn't appreciate being told what to do. Leaders should ignore those clamoring from small islands for you to take someone else out. It's YOUR power, use it as YOU see fit. Just remember, folks can have long memories. |
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Lindsay wrote
at 6:27 PM, Monday December 25, 2006 EST Some of those etiquette annoyances could be solved by this idea: http://aplayr.com/kdice/kdice/ideas/secondly%2C%20i%27d%20like%20to%20be%20able%20to%20mute%20individual%20players%20or%20have%20a%20chat%20filter%20for%20cuss%20words./
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kenjii wrote
at 11:45 PM, Wednesday December 27, 2006 EST I love meatbomb's reply. All is fair in love and war.
If you can be a mature adult, then you can treat this game the way it should be- a fantasy world of sorts where anything goes past a base level of decency. I'd rather play against someone who is a bully and creative with their insults but doesn't mind losing, than a polite sore loser. |
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fuzzycat wrote
at 6:09 PM, Thursday December 28, 2006 EST "All is fair in love and war."
Well this is a game. Not anyhting like actual war, just because it hase there 3 letters in it. War isn't funny, war isn't cool, and I dont do it to for casual fun. sheeesh..... |
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fuzzycat wrote
at 6:10 PM, Thursday December 28, 2006 EST So I do not appreciate any comments like "well this is war." Bla bla. ITS NOT!
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Mysterius wrote
at 11:40 PM, Thursday December 28, 2006 EST Agreed. Treating games too much like real war lowers the fun for everyone. And that goes against the core motivation for playing the game.
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Maniacmadmax wrote
at 1:00 AM, Friday December 29, 2006 EST Bah Baatorian!
You backstabbed me! "I don't like to win with alliances" So you lost to one. "7) Don't turn on alliances. If you make an alliance with someone, honor it. Don't turn on them, even if it means a first place. It's simple honesty. " |
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AJ Valliant wrote
at 3:20 PM, Sunday December 31, 2006 EST If I ally with someone I make a point to try and bring them with me to the end. Even if it means I have to lessen my chances of winning at bit. I find the teamwork makes things more engaging.
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MarkG wrote
at 8:34 PM, Tuesday January 9, 2007 EST I'm not sure about point 1, it kind of depends on how points are allocated. If I'm going to get more points for being the only player on the board, I don't want those points snatched away by someone deciding to surrender.
Also, it should be bad etiquette for the leader in a two player battle to surrender in order to stop the game while they're still ahead. If a second place holder manages to split the leader's forces and the leader fails to rejoin their territories in the next turn, they can still win the game by surrendering, even though the second place holder would ultimately win if the game continued. I'd rather point 1 to read "Surrender if you can't reasonably expect to win, but only if your opponent requests it". |