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mastodonfarm wrote
at 6:22 PM, Saturday December 9, 2006 EST
Well, nothing. :-) But it is annoying to to get when somebody stops playing (or never starts) and then beats you because people don't bother to attack surrendered players. I just finished a game where a guy who never played a turn finished third (ahead of my fourth).
I think that if somebody surrenders (or is auto-surrendered for being away for 3 turns), they should be considered "out" for ranking purposes at that point. |
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CNE wrote
at 3:23 AM, Sunday December 10, 2006 EST I think extra dice would cause havok in the beginning game, and would make anyone with 1-2 territories (due to bad placement/bad rolls) after the first turn become easy targets. I still think that something needs to be done for the surrendered 1-territory people.
I like the idea of once you have surrendered, and you have one territory, you automatically get the last available place. In this case, making surrendering auto-lock within 30-45-60 seconds would prevent accidental surrender. Currently, if I'm not being heavily pressured by the rest of the board, I will take out the one-territory sitters in order to ensure my place is one higher. |
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zyrex wrote
at 3:46 AM, Sunday December 10, 2006 EST CNE,
Plagiarism is frowned upon ;) See two posts above. |
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Pegasus wrote
at 9:00 AM, Sunday December 10, 2006 EST I'm not sure about a bonus for eliminating someone, but I do think a reward for more aggressive play would be good.
At the moment the game often reaches a point where everybody stops fighting and waits for their dice to max out. Followed by a lot of dull 8v8. So it might be good to have a formula that offered extra dice for agressive play, such as, +1 dice for the 3rd, 4th, etc attack. Perhaps weighted in favour of smaller powers, eg <5 provinces, you get a bonus dice for the 2nd attack too. >10 you don't get one till the 4th attack. |
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paradox wrote
at 1:28 PM, Sunday December 10, 2006 EST I don't know if this is happening already, but I think it was in the original dice wars. How about getting once extra die for each territory you took over on your turn? Not just for the joining ones you have at the end.
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Ryan wrote
at 1:51 PM, Sunday December 10, 2006 EST You're right, +5 dice would make the early game bad.
I'm considering making surrender a final thing. So if your surrender flag goes on your out of the game. I might extend it to 5 rounds instead of 3. At 3 rounds you would stop getting dice though. So what happens to your territories if you surrender? They stay as your color but you can play them. They are considered dead areas but can still be attacked. I think they would be attacked to get an extra area. But if they are left until the end of the game then that is still ok. |
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Ryan wrote
at 1:53 PM, Sunday December 10, 2006 EST correction above:
*can't play them |
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mastodonfarm wrote
at 3:09 PM, Sunday December 10, 2006 EST Ryan, that would work fine as long as the surrendered person gets ranked in the position they were in when they surrendered (e.g. if they surrender with 5 players left they get 5th place, even if their territories hang around while other people get knocked out).
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Felixycat wrote
at 8:18 PM, Sunday December 10, 2006 EST Currently after being away for a certain period of time you stop gaining dice. What if away players started actually losing dice at some point?
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Cornfedhusker wrote
at 8:47 PM, Sunday December 10, 2006 EST I remember when someone only played 1 turn and i played about 8. He lived 1 turn longer than me and got +10 while i got -92.
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gohstlee wrote
at 2:53 PM, Monday December 11, 2006 EST I like the idea of away players gradually losing dice after being away for a long time.
But I would also be happy if things were left as-is. I think a community consensus is slowly building that people will work together to eliminate away players before people who are still trying. I've seen it in action, and try to foster that idea in my games. It's imperfect, and you can't make it happen all the time (because you're still trying to win the game). But it feels "more fair" to eliminate away players first, when possible. If people can't or won't stick around, they should be considered permanently resigned. Ideally, they'd get the next available ranking from the point where they were declared "permanently resigned". I think that's what Ryan was getting at in his last post. |