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Braincraft wrote
at 5:49 AM, Friday December 8, 2006 EST
How is it decided where the reinforcements come, and where not? Can we influence where the reinforcements will be put?
Thx for the answer! :-) |
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Braincraft wrote
at 7:30 AM, Saturday December 9, 2006 EST It's indeed a fact.
But I wasn't proposing that we should be able to chose where to put the reinforcements. I was just saying I'd like to know how it is decided (random it seems). And perhaps they could change it into something more logical like front areas or rear areas. Random reinforcements depend on luck. And I believe only the dices should be the luckfactor in this game. |
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joby.d wrote
at 7:57 AM, Saturday December 9, 2006 EST But what if your territories are separated? That could be tricky programming. I enjoy random deployment, it's fun to anticipate different combinations.
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Albert Hendriks wrote
at 11:32 AM, Thursday December 14, 2006 EST In the beginning there was some misconception that you don't have any influence where the dice are placed. You do have a little: if you don't conquer some territory none of your dice will be placed there. Too often do I see people not use this.
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paperhat wrote
at 2:56 PM, Thursday December 14, 2006 EST I have made this suggestion before, and I will stick with it.
Between turns, players should be able to mark territories where they don't want to receive any reinforcements (unless all other territories are maxed out at 8). This would reduce the luck factor but would not slow down game play. |
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Albert Hendriks wrote
at 4:49 PM, Thursday December 14, 2006 EST There are reasons for do and for don't, but it is never gonna happen cause it's a too big change.
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SSJPabs wrote
at 9:33 PM, Thursday December 14, 2006 EST Just put a time limit on deciding where reinforcements can go. That is, give players 30 seconds to place and if they don't, it's random. That won't slow down the game much but really help strategically.
There's nothing quite as frustrating as facing a guy who just got 4 dice on his territory next to you and you are stuck with 1 because all your guys got placed in your safest area. |