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Start timers, good or bad?
Ryan wrote
at 9:35 PM, Friday July 19, 2013 EDT
?

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Ryan wrote
at 10:16 AM, Saturday July 20, 2013 EDT
The bug that happens when people stand up but the game starts anyway should be fixed now.
delzzz wrote
at 10:34 AM, Saturday July 20, 2013 EDT
idk. it's all more random than ever. coinflip after coinflip. these changes didn't bring anything new. what was the purpose anyway?
Ryan wrote
at 10:37 AM, Saturday July 20, 2013 EDT
the start timers are to start games earlier when there are fewer players, in particular at the higher tables.

what is the coin flip part?
delzzz wrote
at 10:40 AM, Saturday July 20, 2013 EDT
The tables are smaller and there's more room for "lucky starts" and "being last" ... We are yet to see how ppl react to the "rnd 4 flag rule". Sry for all those ""'s :P
Ryan wrote
at 10:49 AM, Saturday July 20, 2013 EDT
gotcha... i can make the tables bigger for smaller games... i wonder if that would help
delzzz wrote
at 10:53 AM, Saturday July 20, 2013 EDT
Not sure if it will help, that's just my intuition after a few games...
Yll wrote
at 11:11 AM, Saturday July 20, 2013 EDT
Not only does it make the game start earlier, it also gives more variety to the game. Very nice!
panthar wrote
at 3:28 PM, Saturday July 20, 2013 EDT
+1 to kill bonus

I am undecided on the timers. It's a good idea, except that I am not fond at all of the map-swap that occurs at the beginning of a game.

<2 cents> Use the same map, but give players more starting territories instead of grey territories and/or smaller map.</2 cents>
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