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Start timers, good or bad?
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Ryan wrote
at 9:35 PM, Friday July 19, 2013 EDT
?
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Replies 11 - 18 of 18
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Ryan wrote
at 10:16 AM, Saturday July 20, 2013 EDT The bug that happens when people stand up but the game starts anyway should be fixed now.
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delzzz wrote
at 10:34 AM, Saturday July 20, 2013 EDT idk. it's all more random than ever. coinflip after coinflip. these changes didn't bring anything new. what was the purpose anyway?
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Ryan wrote
at 10:37 AM, Saturday July 20, 2013 EDT the start timers are to start games earlier when there are fewer players, in particular at the higher tables.
what is the coin flip part? |
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delzzz wrote
at 10:40 AM, Saturday July 20, 2013 EDT The tables are smaller and there's more room for "lucky starts" and "being last" ... We are yet to see how ppl react to the "rnd 4 flag rule". Sry for all those ""'s :P
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Ryan wrote
at 10:49 AM, Saturday July 20, 2013 EDT gotcha... i can make the tables bigger for smaller games... i wonder if that would help
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delzzz wrote
at 10:53 AM, Saturday July 20, 2013 EDT Not sure if it will help, that's just my intuition after a few games...
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Yll wrote
at 11:11 AM, Saturday July 20, 2013 EDT Not only does it make the game start earlier, it also gives more variety to the game. Very nice!
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panthar wrote
at 3:28 PM, Saturday July 20, 2013 EDT +1 to kill bonus
I am undecided on the timers. It's a good idea, except that I am not fond at all of the map-swap that occurs at the beginning of a game. <2 cents> Use the same map, but give players more starting territories instead of grey territories and/or smaller map.</2 cents> |