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A FLAG IS A TRUCE
StudiousGangster wrote
at 7:55 AM, Tuesday January 31, 2012 EST
Disagree? Let me explain.

If three players are at a table (Red, Blue and Green) and Red flags to Blue they are TRUCED. Red and Blue will no longer attack each other and focus on Green. Even if Green flags to Blue I guarantee 80% of the time Blue will disrespect the flag.

If four players are at a table (Red, Blue, Green, Yellow) and Red flags to Blue they are TRUCED. The only reason you would flag in a 4 person table is if you were so vulnerable to one opponent you can only survive with their help.

Likewise, since Red flagged to Blue it only makes sense that Green and Yellow team up. Red and Blue now have the common enemies of Green and/or Yellow. Therefore Green and Yellow (if they are smart) will now have the common enemies of Blue and Red.

This pattern is true up until a full table is reached. Any flag is a sign of weakness and collaboration and should ALWAYS be seen as a truce.

Comments?

« First ‹ Previous Replies 11 - 15 of 15
ma1achai wrote
at 12:38 AM, Wednesday February 1, 2012 EST
If I accept your flag, I'm not fighting for you. I don't care what position you come in, as long as you do not stab me. If we truce, I will fight for you and I to be the highest possible positions.

Like Jurg said, it depends on the situation whether a flag will have the effect of a truce... but in many cases it doesn't.
ehervey wrote
at 1:13 AM, Wednesday February 1, 2012 EST
First time in a long time that i agree with Jurgy...

"Even if Green flags to Blue I guarantee 80% of the time Blue will disrespect the flag"

This statement is incorrect.

Even if there is a 2 vs 1 following a flag, then the 1 can always flag the strongest player... which in my experience respects the flag most of the time (except Das, Veta and Jona obv., but it doesnt matter as they do not even respect their own flag).
@adam_flash wrote
at 6:43 AM, Saturday February 4, 2012 EST
dasfury that ninja is copyrighted. consider this your DMCA takedown request.
DoubleDogDareYa wrote
at 9:32 AM, Saturday February 4, 2012 EST
From my standpoint, there are 3 types of flags and 3 types of truces.

While an early flag can be misinterpreted as a truce, this is not always the case. A truce differs greatly from any flag in that both players who entered the truce agreement will work as a team without a specific place in mind. These two will fight as a team till the death.

Trucers will protect one another at any cost. In contrast, an early flag simply subordinates one player (flagger) to another (flagmaster). While future attacks between the two are not likely, the rest of the board is not going to be threatened by their presence as in a truce. Here's why...

The subordinate flagger, may flag under another player at any time, and the flagmaster is under no obligation to protect the flagger. Furthermore, additional players may flag under either player with the same respect. And most importantly, the flagmaster may flag under another player.

Too often, people play closed minded by assuming that a flag = truce 100% of the time. However, their professed believe is more of a strategy than a reality. Obviously, it's easy to gain an advantage in any game by counter-trucing all flags.

In my book, a counter is valid 100% of the time in a truce situation, I find that countering an early flag is only warranted about 30% of the time. Countering late flags is usually a good idea.

So here are the type of truces and flags in my opinion.

TRUCES

1) Hard Truce - Two players "partner up" and play as one to the death.

2) Contingent Truce - The truce is agreed upon with one person getting 1st and the other 2nd. And then play as described above.

3) Soft Truce - an unspoken alliance which is mutually beneficial to both parties survival. This is often mis-interpreted as PGA. An honestly, sometimes it is PGA.

FLAGS

Simple Flag - One player Vflags or real flags to another player. There is no obligation by either party to protect one another. There is no obligation by the flagger to stop attacking other players.

Contingent Flag - One player Vflags or real flags to another player with the understanding that a particular place will be had by subordinating. For example, Green flags to Blue with the understanding that Green gets at least 3rd place.

Passive Flag - A person flags to a flagmaster and sits in their territory and lets the everyone else fight. This person will not help anyone or interfere with anyone. These are the people who usually end up in a roll-off situation.

As time rolls on, I generally find myself countering flags for strategic purposes. All the time realizing that the flag is sometimes a desperate plea to not place 6-7.
DoubleDogDareYa wrote
at 9:55 AM, Saturday February 4, 2012 EST
I forgot one of my favorite types of flags...

Position Flag - this is simply a flag for position rather than to a person. This tells the three guys left that you are not a threat for 1st. You want 2nd place PERIOD. In return, you will not interfere with a battle for 1st.

In reality, toward the middle of the game, this dynamic causes a quick battle pecking order in which two players end up going for 1-3 and the other two players end up going for 2-4.

This dynamic is only present in honest games. When PGA bullshit is present, you can throw this idea out the door.
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