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Dottir takes November TAZD.
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skrumgaer wrote
at 9:57 AM, Thursday December 1, 2011 EST
The TAZD and baseball-style standings are explained on my Wall. At least 35 regular games played in the month are require to qualify for the monthly TAZD. Shown are Games Behind, TAZD, and player name.
GB TAZD Player 06 12178 dottir 13 11141 Emre Oguz 03 10171 masticore 00 9719 Invola 39 9539 Shevar 03 8878 OneShot7 18 8842 jona_vicente 06 8419 savif 22 8352 [Ocean]Flushed 32 8336 Mazaman 02 8224 toms 10 8170 what_up23 47 8155 jfdis 08 8113 @ata 24 8064 Az_Balu 17 7666 kostur 20 7604 L3xy 48 7603 bcmatteagles 16 7600 22-Apr 11 7427 Lady Lite 07 7406 Vollhonk 66 7294 Scabbard 26 7159 kdiceplaya! 22 6840 chaiNblade 29 6829 IFIGENIUS 17 6518 FPP 24 6504 _smile_ 69 6474 Remiel 43 6441 Simmo3k 40 6411 Mercantile 12 6397 xjxaxnx 11 6328 @Toomyfriends 93 6315 franklyghost 14 6259 Bu7Ch3r 34 6214 fish28 18 6129 Free Flags 19 6043 hcdug 24 5928 kudoukun 18 5921 ovbogaert 14 5907 peter luftig 36 5658 @engr2002 49 5588 EddyB 22 5474 @MikeTamburini 31 5398 Brighty 30 5333 fearlessflyer 39 5281 Lord Death 92 5210 Loobee 35 5123 Gurgi 66 5087 barmat 21 5065 joero14 66 5054 Jily 40 5044 hatty 33 4952 longpube 32 4921 NikkeKnatterton 29 4841 scarp8 54 4794 stackshotbilly 34 4784 OviloN 66 4733 Silesia 100 4730 axlehammer 45 4623 mrb2097 47 4600 nexon 21 4582 Volvic 23 4484 beatol 33 4471 Fatman_x 25 4411 KDancer 41 4306 xXxJozefxXx 25 4289 Keeley 26 4019 euphrates7 87 4003 Rsquared 36 3917 Poker Style 48 3808 "MC" 34 3760 haloducks 41 3641 bivo 69 3261 orestis85 52 3201 greekboi 73 3179 cool g 33 2960 MNK10 57 2817 Trkz 58 2784 greenman 65 2759 These tards suck 76 2714 GreGGwar 70 2500 absolutgimlet 61 2463 Johnboat 44 2285 Kingofskillz 84 2218 DonnieScribbles 93 2208 GR3ENMAN 73 2028 CCSKAOT 94 1253 Kdot 92 1248 ji-jo |
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skrumgaer wrote
at 6:05 PM, Saturday December 3, 2011 EST Compared to the kinds of speech we see on this site, you are hardly being impolite. In regard to the normalization of the yearly TAZD, I will wait to see how my final numbers compare to your final numbers to assess the impact of nonnormalization over 12 months. In regard to my Wall, the original document I pasted in it is so ancient that it would have to be updated to a new version of Word before I pasted it in and I don't know how many #^^&%$%**%'s will show up in it and the walls are noneditable.
As for actual, as opposed to theoretical, outliers, the only serious example has been noamlang1 and he attested that he was not trying to game the TAZD and he faded in the end. As for the childproofing, I want to see if I anticipated the kinds of attacks that might be made. It would mess up the experiment if I tip my hand now. If the childproofing kicks in, I will post the scorers but mark them to indicate that they have been childproofed. |
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barmat wrote
at 6:11 PM, Saturday December 3, 2011 EST you go girl <3
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Mazaman wrote
at 6:16 PM, Saturday December 3, 2011 EST This thread is extremely funny. Skrumgaer is the best troll ever, even if he does not do it intentionally.
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superxchloe wrote
at 6:48 PM, Saturday December 3, 2011 EST "In regard to the normalization of the yearly TAZD, I will wait to see how my final numbers compare to your final numbers to assess the impact of nonnormalization over 12 months."
I doubt that they'll have any MAJOR impact, but it could be a deciding factor when two people's scores are very very close pre-normalisation (less than a couple hundred points). It's a simple correction that makes sense to do- it's just one extra line in my spreadsheet for each player. "In regard to my Wall, the original document I pasted in it is so ancient that it would have to be updated to a new version of Word before I pasted it in and I don't know how many #^^&%$%**%'s will show up in it and the walls are noneditable." Paste it in notepad then paste it in the wallpost editor to get rid of the &7236*s that would otherwise show up (I think- someone please correct me if I'm mistaken). The fact remains that you've failed to update it for almost three years and still refer to that as the resource players should turn to when they have questions. You must admit that the post is hardly comprehensible for the average joe. It isn't so hard to put it in terms the non-mathematically minded can understand- I've done it several times. "As for actual, as opposed to theoretical, outliers, the only serious example has been noamlang1 and he attested that he was not trying to game the TAZD and he faded in the end." You should not score well in a measure of positive skill when you have 35% 7th places, plain and simple. It doesn't matter if you're trying to game the system or not. You can argue all you want that having a large number of 7th place finishes is a good strategy, but if you're truly so obtuse to see that it isn't then the point is moot. Also, there are outliers in the number of games played every single month and in the yearly. "As for the childproofing, I want to see if I anticipated the kinds of attacks that might be made. It would mess up the experiment if I tip my hand now. If the childproofing kicks in, I will post the scorers but mark them to indicate that they have been childproofed. " As I said, a good measure of skill should not require childproofing. The TAZD* certainly doesn't. Nor do the ASR multiplier or ASR. No one cares enough to purposefully try to game your system. The best systems can't be taken advantage of. That you have to do this check speaks to the weakness of the TAZD. |
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superxchloe wrote
at 7:00 PM, Saturday December 3, 2011 EST And as for "I will wait to see how my final numbers compare to your final numbers"
It's shameful that you're unwilling to do the work yourself. It is literally one line per player on your spreadsheet (which you don't let people see for some reason). |
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superxchloe wrote
at 7:01 PM, Saturday December 3, 2011 EST ... not to mention that my numbers don't match yours for other reasons besides normalisation of percentage profiles.
Ok I'm done now. Triple post fail. |
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montecarlo wrote
at 8:14 PM, Saturday December 3, 2011 EST more like triple post win imo. well said.
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skrumgaer wrote
at 9:18 PM, Saturday December 3, 2011 EST Why should you be the dictatrix who sets arbitrary boundaries as to what percentages represent skill and what percentages don't? You dictate that certain percentages are out of bounds without offering a justification based on statistics. You limit the maximum number of games that count in your TAZD* without offering a justification for it on basis of statistics. You make other tweaks in your system based on your beliefs about how much points should count without offering justification. You naiively assume that there aren't people out there that will try to wreck the system. People have tried to wreck the trophy system and Ryan has had to react. The TAZD is mine, not Ryan's and I am limited only to my powers. It's not shameful not to do work on spreadsheets if the work doesn't have to be done, and I won't know if it has to be done until I see the numbers. And the best time to do work on changes is at the start of a new period before the templates fill up with new data, just as Ryan reserves 12 hours at the start of each month. Can you hold out for three more weeks?
The TAZD is simple. It is a Pearson's chi-square. The zero datum is derived from a pool of real players reacting to real incentives of the game. No one has been seriously hurt by the TAZD. There are other systems I think might be better, for example, a 60-game moving Elo average, but in the contect of the current system with the data currently available, I stand by the TAZD. |
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superxchloe wrote
at 9:36 PM, Saturday December 3, 2011 EST "Why should you be the dictatrix who sets arbitrary boundaries as to what percentages represent skill and what percentages don't?"
I'm not. Everyone in this thread except you agrees with what I've said because it's very simple- lots of sevenths is bad, lots of firsts is good. You're trying to measure positive skill. Why not use POSITIVE deviation? "You limit the maximum number of games that count in your TAZD* without offering a justification for it on basis of statistics." Your justification for having a games multiplier at all isn't statistics based, so why should my limit on games be statistics based? Placing no limit ignores outliers completely, and I don't believe that people who spend 30 hours a week playing this game should be rewarded for it. "You make other tweaks in your system based on your beliefs about how much points should count without offering justification." Such as? Normalising the data? All that does is place everyone on even footing to begin with since Ryan truncates instead of rounds. To what other tweaks are you referring? "You naiively assume that there aren't people out there that will try to wreck the system. People have tried to wreck the trophy system and Ryan has had to react." People care about trophies. You naively assume that people care as much about the TAZD and they do about trophies. Fact is, most people do not give two shits about the TAZD. Those who do don't care enough to put in the effort to game the system. And AS I SAID, you shouldn't NEED childproofing. Find me a way to game the TAZD*. Go ahead. Do it. Wreck the system. Try. "It's not shameful not to do work on spreadsheets if the work doesn't have to be done, and I won't know if it has to be done until I see the numbers." You won't see the numbers if you don't do the work. My numbers certainly won't help you- the TAZD* is a different calculation than the TAZD. It's one line per player. 35 or so lines in your spreadsheet. If you're too lazy to do that yourself, you should be ashamed. Then again, you're too lazy to put out a full update at the end of each month or to bother explaining the TAZD to people, so I guess 35 lines a lot to ask of you, isn't it? "And the best time to do work on changes is at the start of a new period before the templates fill up with new data, just as Ryan reserves 12 hours at the start of each month. Can you hold out for three more weeks?" We had all these arguments a year ago, skrum. No changes were made to the TAZD with the exception of your mysterious child-proofing (which, to me, just sounds like you hand remove the outliers to cover your ass since people complained about it). You didn't listen then and you certainly aren't listening now. |
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skrumgaer wrote
at 10:08 PM, Saturday December 3, 2011 EST P1. 35% sevenths sounds arbitrary to me.
P2. My games number is the square root of the number of games because the variance goes as the number of games, the standard deviation is the square root of the variance, and the standard deviation is used to measure differences. Looks like statistics to me. P3. The other tweaks are the ASR and the ASRm. P4. Your system is already wrecked because of all the arbitrary restrictions you have put in it because of your personal preferences, not based on laws of statistics. P5. I will do the work on the numbers (my numbers!) when the results of the experiment are in. Not before. P6. The TAZD is a simple, robust system. Changes don't have to be made to it often, and these changes mostly have to do with changing the datum when the game changes. There was an error in my spreadsheet that I fixed immediately when it was discovered. The TAZD works the same way now as it did when I posted my three-year old wall document. The only changes that need to be made to the wall document is to change the datum numbers and change the number of games rule for the baseball-style standings to the square root rule. But especially for you, I will indicate on my monthly TAZD posts that "The most recent zero datum can be found in my yearly TAZD post on the Advisor Blog." |