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Dottir takes November TAZD.
skrumgaer wrote
at 9:57 AM, Thursday December 1, 2011 EST
The TAZD and baseball-style standings are explained on my Wall. At least 35 regular games played in the month are require to qualify for the monthly TAZD. Shown are Games Behind, TAZD, and player name.

GB TAZD Player
06 12178 dottir
13 11141 Emre Oguz
03 10171 masticore
00 9719 Invola
39 9539 Shevar
03 8878 OneShot7
18 8842 jona_vicente
06 8419 savif
22 8352 [Ocean]Flushed
32 8336 Mazaman
02 8224 toms
10 8170 what_up23
47 8155 jfdis
08 8113 @ata
24 8064 Az_Balu
17 7666 kostur
20 7604 L3xy
48 7603 bcmatteagles
16 7600 22-Apr
11 7427 Lady Lite
07 7406 Vollhonk
66 7294 Scabbard
26 7159 kdiceplaya!
22 6840 chaiNblade
29 6829 IFIGENIUS
17 6518 FPP
24 6504 _smile_
69 6474 Remiel
43 6441 Simmo3k
40 6411 Mercantile
12 6397 xjxaxnx
11 6328 @Toomyfriends
93 6315 franklyghost
14 6259 Bu7Ch3r
34 6214 fish28
18 6129 Free Flags
19 6043 hcdug
24 5928 kudoukun
18 5921 ovbogaert
14 5907 peter luftig
36 5658 @engr2002
49 5588 EddyB
22 5474 @MikeTamburini
31 5398 Brighty
30 5333 fearlessflyer
39 5281 Lord Death
92 5210 Loobee
35 5123 Gurgi
66 5087 barmat
21 5065 joero14
66 5054 Jily
40 5044 hatty
33 4952 longpube
32 4921 NikkeKnatterton
29 4841 scarp8
54 4794 stackshotbilly
34 4784 OviloN
66 4733 Silesia
100 4730 axlehammer
45 4623 mrb2097
47 4600 nexon
21 4582 Volvic
23 4484 beatol
33 4471 Fatman_x
25 4411 KDancer
41 4306 xXxJozefxXx
25 4289 Keeley
26 4019 euphrates7
87 4003 Rsquared
36 3917 Poker Style
48 3808 "MC"
34 3760 haloducks
41 3641 bivo
69 3261 orestis85
52 3201 greekboi
73 3179 cool g
33 2960 MNK10
57 2817 Trkz
58 2784 greenman
65 2759 These tards suck
76 2714 GreGGwar
70 2500 absolutgimlet
61 2463 Johnboat
44 2285 Kingofskillz
84 2218 DonnieScribbles
93 2208 GR3ENMAN
73 2028 CCSKAOT
94 1253 Kdot
92 1248 ji-jo

« First ‹ Previous Replies 111 - 120 of 161 Next › Last »
skrumgaer wrote
at 6:05 PM, Saturday December 3, 2011 EST
Compared to the kinds of speech we see on this site, you are hardly being impolite. In regard to the normalization of the yearly TAZD, I will wait to see how my final numbers compare to your final numbers to assess the impact of nonnormalization over 12 months. In regard to my Wall, the original document I pasted in it is so ancient that it would have to be updated to a new version of Word before I pasted it in and I don't know how many #^^&%$%**%'s will show up in it and the walls are noneditable.

As for actual, as opposed to theoretical, outliers, the only serious example has been noamlang1 and he attested that he was not trying to game the TAZD and he faded in the end.

As for the childproofing, I want to see if I anticipated the kinds of attacks that might be made. It would mess up the experiment if I tip my hand now. If the childproofing kicks in, I will post the scorers but mark them to indicate that they have been childproofed.
barmat wrote
at 6:11 PM, Saturday December 3, 2011 EST
you go girl <3
Mazaman wrote
at 6:16 PM, Saturday December 3, 2011 EST
This thread is extremely funny. Skrumgaer is the best troll ever, even if he does not do it intentionally.
superxchloe wrote
at 6:48 PM, Saturday December 3, 2011 EST
"In regard to the normalization of the yearly TAZD, I will wait to see how my final numbers compare to your final numbers to assess the impact of nonnormalization over 12 months."

I doubt that they'll have any MAJOR impact, but it could be a deciding factor when two people's scores are very very close pre-normalisation (less than a couple hundred points). It's a simple correction that makes sense to do- it's just one extra line in my spreadsheet for each player.

"In regard to my Wall, the original document I pasted in it is so ancient that it would have to be updated to a new version of Word before I pasted it in and I don't know how many #^^&%$%**%'s will show up in it and the walls are noneditable."

Paste it in notepad then paste it in the wallpost editor to get rid of the &7236*s that would otherwise show up (I think- someone please correct me if I'm mistaken).
The fact remains that you've failed to update it for almost three years and still refer to that as the resource players should turn to when they have questions. You must admit that the post is hardly comprehensible for the average joe. It isn't so hard to put it in terms the non-mathematically minded can understand- I've done it several times.

"As for actual, as opposed to theoretical, outliers, the only serious example has been noamlang1 and he attested that he was not trying to game the TAZD and he faded in the end."

You should not score well in a measure of positive skill when you have 35% 7th places, plain and simple. It doesn't matter if you're trying to game the system or not. You can argue all you want that having a large number of 7th place finishes is a good strategy, but if you're truly so obtuse to see that it isn't then the point is moot.
Also, there are outliers in the number of games played every single month and in the yearly.

"As for the childproofing, I want to see if I anticipated the kinds of attacks that might be made. It would mess up the experiment if I tip my hand now. If the childproofing kicks in, I will post the scorers but mark them to indicate that they have been childproofed. "

As I said, a good measure of skill should not require childproofing. The TAZD* certainly doesn't. Nor do the ASR multiplier or ASR. No one cares enough to purposefully try to game your system. The best systems can't be taken advantage of. That you have to do this check speaks to the weakness of the TAZD.
superxchloe wrote
at 7:00 PM, Saturday December 3, 2011 EST
And as for "I will wait to see how my final numbers compare to your final numbers"
It's shameful that you're unwilling to do the work yourself. It is literally one line per player on your spreadsheet (which you don't let people see for some reason).
superxchloe wrote
at 7:01 PM, Saturday December 3, 2011 EST
... not to mention that my numbers don't match yours for other reasons besides normalisation of percentage profiles.

Ok I'm done now. Triple post fail.
montecarlo wrote
at 8:14 PM, Saturday December 3, 2011 EST
more like triple post win imo. well said.
skrumgaer wrote
at 9:18 PM, Saturday December 3, 2011 EST
Why should you be the dictatrix who sets arbitrary boundaries as to what percentages represent skill and what percentages don't? You dictate that certain percentages are out of bounds without offering a justification based on statistics. You limit the maximum number of games that count in your TAZD* without offering a justification for it on basis of statistics. You make other tweaks in your system based on your beliefs about how much points should count without offering justification. You naiively assume that there aren't people out there that will try to wreck the system. People have tried to wreck the trophy system and Ryan has had to react. The TAZD is mine, not Ryan's and I am limited only to my powers. It's not shameful not to do work on spreadsheets if the work doesn't have to be done, and I won't know if it has to be done until I see the numbers. And the best time to do work on changes is at the start of a new period before the templates fill up with new data, just as Ryan reserves 12 hours at the start of each month. Can you hold out for three more weeks?

The TAZD is simple. It is a Pearson's chi-square. The zero datum is derived from a pool of real players reacting to real incentives of the game. No one has been seriously hurt by the TAZD. There are other systems I think might be better, for example, a 60-game moving Elo average, but in the contect of the current system with the data currently available, I stand by the TAZD.
superxchloe wrote
at 9:36 PM, Saturday December 3, 2011 EST
"Why should you be the dictatrix who sets arbitrary boundaries as to what percentages represent skill and what percentages don't?"
I'm not. Everyone in this thread except you agrees with what I've said because it's very simple- lots of sevenths is bad, lots of firsts is good. You're trying to measure positive skill. Why not use POSITIVE deviation?

"You limit the maximum number of games that count in your TAZD* without offering a justification for it on basis of statistics."
Your justification for having a games multiplier at all isn't statistics based, so why should my limit on games be statistics based? Placing no limit ignores outliers completely, and I don't believe that people who spend 30 hours a week playing this game should be rewarded for it.

"You make other tweaks in your system based on your beliefs about how much points should count without offering justification."
Such as? Normalising the data? All that does is place everyone on even footing to begin with since Ryan truncates instead of rounds. To what other tweaks are you referring?

"You naiively assume that there aren't people out there that will try to wreck the system. People have tried to wreck the trophy system and Ryan has had to react."
People care about trophies. You naively assume that people care as much about the TAZD and they do about trophies. Fact is, most people do not give two shits about the TAZD. Those who do don't care enough to put in the effort to game the system.
And AS I SAID, you shouldn't NEED childproofing. Find me a way to game the TAZD*. Go ahead. Do it. Wreck the system. Try.

"It's not shameful not to do work on spreadsheets if the work doesn't have to be done, and I won't know if it has to be done until I see the numbers."
You won't see the numbers if you don't do the work. My numbers certainly won't help you- the TAZD* is a different calculation than the TAZD. It's one line per player. 35 or so lines in your spreadsheet. If you're too lazy to do that yourself, you should be ashamed. Then again, you're too lazy to put out a full update at the end of each month or to bother explaining the TAZD to people, so I guess 35 lines a lot to ask of you, isn't it?

"And the best time to do work on changes is at the start of a new period before the templates fill up with new data, just as Ryan reserves 12 hours at the start of each month. Can you hold out for three more weeks?"
We had all these arguments a year ago, skrum. No changes were made to the TAZD with the exception of your mysterious child-proofing (which, to me, just sounds like you hand remove the outliers to cover your ass since people complained about it). You didn't listen then and you certainly aren't listening now.
skrumgaer wrote
at 10:08 PM, Saturday December 3, 2011 EST
P1. 35% sevenths sounds arbitrary to me.
P2. My games number is the square root of the number of games because the variance goes as the number of games, the standard deviation is the square root of the variance, and the standard deviation is used to measure differences. Looks like statistics to me.
P3. The other tweaks are the ASR and the ASRm.
P4. Your system is already wrecked because of all the arbitrary restrictions you have put in it because of your personal preferences, not based on laws of statistics.
P5. I will do the work on the numbers (my numbers!) when the results of the experiment are in. Not before.
P6. The TAZD is a simple, robust system. Changes don't have to be made to it often, and these changes mostly have to do with changing the datum when the game changes. There was an error in my spreadsheet that I fixed immediately when it was discovered. The TAZD works the same way now as it did when I posted my three-year old wall document. The only changes that need to be made to the wall document is to change the datum numbers and change the number of games rule for the baseball-style standings to the square root rule. But especially for you, I will indicate on my monthly TAZD posts that "The most recent zero datum can be found in my yearly TAZD post on the Advisor Blog."
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