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Weakflag tax
jurgen wrote
at 5:23 AM, Saturday May 21, 2011 EDT
SKIP INTRO IF YOU DON'T LIKE USELESS TEXT

I don't know if this will work as solution but there is so much weakflagging going on that we at least need to look at all the options to keep it within reasonable limits.


Maybe this approach here deserves a short discussion

We all agree that round 8 is way too late for some games and that it would kill a clear 2nd his 2nd place if vflags weren't allowed. Imo, it's also a great strategy to force one vflag (or accept one if the person flags himself) to get all the others.

But there are limits. Many accepted weakflags are simply unfair to the other remaining players simply because a clear 6 or 7 is allowed to survive by 1st, so they can stack and when all the real fights are gone, this weakflagger is allowed to steal away a 3rd or 4th (+ it drags the game).

I admit I use the weakflag strategy too, simply because it is used so commonly and I would be a fool not to.

END OF INTRODUCTION :)

so the idea about this weakflag tax is simple. If you want to weakflag you need to pay the person you flag to. This will decrease the risk that this weakflagger could be able to challenge someone who doesnt weakflag in a later stage of the game. At 500 or higher, this tax also means more dom for 1st. The tax will make it less interesting for someone to weakflag, hopefully people will simply flag out rather than pay the tax.

So now about the height of the tax. There is probably some game specific factors that can determine the number of lands needed. But in general, I would say 1 land for 3 or less lands, depends a bit with 4 lands (1 or 2), 2 for 5-6, 3 for 7 or higher. I am talking connected lands here, not taking into account islands. If a flag accepter takes his tax, I would not recommend it being islands only since that will actually help the weakflagger.

these would be my rates for weakflags until round 4.

Maybe this system is a bit too complex but I would like to see what some of you think about it. This system is actually already practised to a certain degree since people who accept weakflags already tell that flagger they need an exit or they need to grow too.

In conclusion: maybe people should try themselves not to weakflag too often, or not accept them that much, or simply take the lands they need in exchange for a weak flag. Maybe (like Rowdy is proposing) some banning of really retarded weakflags would help change behavior.

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Crazy Smurf wrote
at 6:58 AM, Saturday May 21, 2011 EDT
ugh >.< doubble post -.-'
mr Kreuzfeld wrote
at 8:12 AM, Saturday May 21, 2011 EDT
I actually think that removing the +70 points in a game, will help against weakflags, and make it a worse stratigy.


earlier good players would get 200 ppg, and ok players would get 70 ppg (on the 2 tables) that means that the good players would get 3 times as many points per game.

nowadays, the same players will get 400 and 200 ppg.


back then quality was much more important than quantity, seeing as you gained a much higher benefit from trying your best to get the highest possibe expected value, rather than just playing alot.

this also leads to a stratigy where being able to keep playing on the table, and gaining the benefit of the inflation and some weaker players losing their points. this stratigy would not work so well without the inflation part, and the players that did not go for first would quickly fall back down the tables again.


so RYAN STOP INFLAION = WEAKFLAGS IS A WORSE STRATIGY
jurgen wrote
at 8:53 AM, Saturday May 21, 2011 EDT
strategy*

sorry but that error actually even makes me as a non-native english speaker shevar.

KDice is a strat-EGO game, not a stratigy game :P
{A}Monkey SLayer wrote
at 8:57 AM, Saturday May 21, 2011 EDT
Just as easy as it is to implement this it is to actually teach people to play better. Impossible, that is.
Marius_1987 wrote
at 9:11 AM, Saturday May 21, 2011 EDT
It makes you shevar?
mr Kreuzfeld wrote
at 9:14 AM, Saturday May 21, 2011 EDT
ya, shevar is jurgs angry ego.


I was thinking that chaning the scoring system will make the players that play like this less successful. therefor they will try to study the more successful players, and emulate them. hopefully we will get a reduction of weakflags.
Gurgi wrote
at 9:58 AM, Saturday May 21, 2011 EDT
i just saw SKIP


tl;dr
jurgen wrote
at 10:08 AM, Saturday May 21, 2011 EDT
<3 Gurgi
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