Forum
Weakflag tax
|
jurgen wrote
at 5:23 AM, Saturday May 21, 2011 EDT
SKIP INTRO IF YOU DON'T LIKE USELESS TEXT
I don't know if this will work as solution but there is so much weakflagging going on that we at least need to look at all the options to keep it within reasonable limits. Maybe this approach here deserves a short discussion We all agree that round 8 is way too late for some games and that it would kill a clear 2nd his 2nd place if vflags weren't allowed. Imo, it's also a great strategy to force one vflag (or accept one if the person flags himself) to get all the others. But there are limits. Many accepted weakflags are simply unfair to the other remaining players simply because a clear 6 or 7 is allowed to survive by 1st, so they can stack and when all the real fights are gone, this weakflagger is allowed to steal away a 3rd or 4th (+ it drags the game). I admit I use the weakflag strategy too, simply because it is used so commonly and I would be a fool not to. END OF INTRODUCTION :) so the idea about this weakflag tax is simple. If you want to weakflag you need to pay the person you flag to. This will decrease the risk that this weakflagger could be able to challenge someone who doesnt weakflag in a later stage of the game. At 500 or higher, this tax also means more dom for 1st. The tax will make it less interesting for someone to weakflag, hopefully people will simply flag out rather than pay the tax. So now about the height of the tax. There is probably some game specific factors that can determine the number of lands needed. But in general, I would say 1 land for 3 or less lands, depends a bit with 4 lands (1 or 2), 2 for 5-6, 3 for 7 or higher. I am talking connected lands here, not taking into account islands. If a flag accepter takes his tax, I would not recommend it being islands only since that will actually help the weakflagger. these would be my rates for weakflags until round 4. Maybe this system is a bit too complex but I would like to see what some of you think about it. This system is actually already practised to a certain degree since people who accept weakflags already tell that flagger they need an exit or they need to grow too. In conclusion: maybe people should try themselves not to weakflag too often, or not accept them that much, or simply take the lands they need in exchange for a weak flag. Maybe (like Rowdy is proposing) some banning of really retarded weakflags would help change behavior. |
|
Marius_1987 wrote
at 5:49 AM, Saturday May 21, 2011 EDT This sounds way too pro-Obama.
|
|
jurgen wrote
at 5:50 AM, Saturday May 21, 2011 EDT you are RIGHT!
|
|
jurgen wrote
at 5:55 AM, Saturday May 21, 2011 EDT atually, look at this system as the big multinationals ruthlessly taking over all the tiny competitors without any need for regulation (read: bans) from the government
does it look more pro- tea party to you now? |
|
Marius_1987 wrote
at 6:01 AM, Saturday May 21, 2011 EDT Not sure, I'll flag to the idea anyways, and make sure it doesnt screw me.
|
|
jurgen wrote
at 6:02 AM, Saturday May 21, 2011 EDT np, I will take your 2 posts as weakpost tax :P
|
|
Marius_1987 wrote
at 6:03 AM, Saturday May 21, 2011 EDT Fine, i'll guilt you into giving me 2nd, that one post would have gotten me 2nd easily if you didnt take it.
|
|
jurgen wrote
at 6:15 AM, Saturday May 21, 2011 EDT hmmm, k, but this is still page 1? Rowdy might ban us?
|
|
r0n wrote
at 6:16 AM, Saturday May 21, 2011 EDT I prefer my method of verbally abusing them and trying to kill them as quickly as possible.
But it will all be futile, as it is the way the game is structured that leads to these patterns of behavior. The chicken will keep pecking the button that dispenses the treat. And until the game can be re-engineered to eliminate that behavior, it is an uphill battle getting a disparate group of people to fight against the gravitational pull of an inbuilt behavior. Until then, I will keep murdering flag bitches. Whether this will become a trend, who knows. But in this ugly, sad k-world, it makes playing fun again. ELO4E |
|
Crazy Smurf wrote
at 6:56 AM, Saturday May 21, 2011 EDT the flag is one thing here but what about player's sitting with 30k on a 500? i know i know, i do this myself :/
But i think we can ALL agree the 500 level need's to get LOWER than 70k to get the higher tables like 2k's and 5k's more "up and running" wich will result more competition for the top 25! anyway i just wanted to put this out there =) |
|
Crazy Smurf wrote
at 6:56 AM, Saturday May 21, 2011 EDT the flag is one thing here but what about player's sitting with 30k on a 500? i know i know, i do this myself :/
But i think we can ALL agree the 500 level need's to get LOWER than 70k to get the higher tables like 2k's and 5k's more "up and running" wich will result more competition for the top 25! anyway i just wanted to put this out there =) |