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New ideas for kdice, or how to make this game less gAy
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Teo_bucuresti wrote
at 10:15 AM, Saturday March 28, 2009 EDT
I was thinking how to make kdice more interesting and challenging game, many blame players for their early verbal flags, for their fear to fight... Anyway you may blame one, but maybe it is better to change something in kdice scoring system so people would really PLAY and try to fight bigger one...
I have played many games and make an analysys of kdice scoring system and here is my proposals: FOR THE SCORING SYSTEM: i give two examples for 0 and 500 tables, other tables should be proportional to these numbers 0 table: 1st +100, 2nd +45, 3rd +14, 4th -17, 5th-7th -48 500 table: 1st +400, 2nd +181, 3rd +57, 4th -67, 5th-7th -191 the biggest change would be that there is no difference in points lost (except for dom) for players in 5th-7th... Is it really your fault you get a bad start and end 6-7? Or is it really the only way to play for you then just to stay with one-two lands just to hope someone other dies first in this situation? It will bring big difference to playing style and those players will not be afraid finishing 6th or 7th anyway. Second is bigger diference between 1st and 2nd so the fight for 1st will be more exiting now. I analysed the games and i am SURE this is the most OPTIMAL points for kdice in order this game to be really played. One more thing about point system that there will be no more point inflation so the sum of the points is not bigger than 0, it is even -2, so you do not have to play lots of game to remain in top. Kdice must be enjoyable not addictive time waste. You may have a chance to remain in top with few games. And it also will make it harder for newbies to reach 500, only best of them should play 500's My other ideas: for domination, I do not know exactly how it works, but it seems very ok for me. Maybe only if you could slightly increase it. For flags: Early flags must be back, it is bullshit to flag only after round 8, it creates even worse thing now - verbal flags, with new points system less people would try to flag. And one important thing about flags, you may flag from 2nd round but only connecting lands count for position so you can not flag for a good position having lands many unconnected bases. P.S. The biggest thing I am afraid to hear is silence from you, if you really care about kdice please disscuss it. I see many stupid posts getting tens of comments, but when I start a serious discusion it seems that no one cares. Don't you want this game to become better? So we really enjoy kdice? |
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Teo_bucuresti wrote
at 5:12 PM, Saturday March 28, 2009 EDT so what is the problem skrum?
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Parian wrote
at 6:31 AM, Sunday March 29, 2009 EDT Maybe just maybe make trucing in rounds 1 and 2. You can relate to that Teo, can't you? :)
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wiggin1 wrote
at 6:53 AM, Sunday March 29, 2009 EDT Early flags:
I think we could push flags forward to turn 5 maybe. However, this will not avoid vflags, since you will still have to vflag if you are going for a higher position than the one you currently have. Actually, what is the reason for this flagging restriction? 5-7 the same: I think this is a good idea. It will also encourage people to flag out early, and not annoy the other players so much. dom: "domination is very necessary as other wise everyone would play only for place without expanding." But how would you get a higher place without expanding? I don't see it. The point total: -2 is obviously too little, and will make a lot of new players depressed with the game. Maybe it could be reduced somewhat, +5 for example. |
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Teo_bucuresti wrote
at 8:49 AM, Sunday March 29, 2009 EDT after I rounded up numbers it is 0, the same amount of gained and lost points
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masterDD wrote
at 5:47 PM, Sunday March 29, 2009 EDT The biggest problem with your scoring system is that it favours the players who play too many games.The difference between being 1st and 5-7th makes you to be able to cover 3 loses with 1 winning.In the long run,if you play enough games (i mean lots of games) with an average skill,u'll top better players just because u have more free time...I don't know if there can be a solution for this but the rest of your ideas are indeed good.
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Ryan wrote
at 7:46 PM, Sunday March 29, 2009 EDT i think 5-7 were the same at some point in the past and there were some good arguments to not have this.
we've gone through a whole bunch of changes and in general they've been positive although there are always bigs complaints about change when it happens... but then again there are complaints when there is not enough change... so a balance is best. |
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Teo_bucuresti wrote
at 8:36 PM, Sunday March 29, 2009 EDT One win will cover only two loses, and had to finish 1st, 2nd's points are not so big. Do you think it is easy for avarege players to win many games in top tables to be in top?
And come on do you really think that difference between finishing 1st and 2nd is the same that finishing 6th and 7th.. Difference between last two places is not so much now, but it used to be double in the past i think. Further reduce should be done, cause it is not really about skill if u get terrible start and get 6th or 7th... There must be alternative to scary sitting and waiting trying to survive for these situation |
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Teo_bucuresti wrote
at 9:26 PM, Sunday March 29, 2009 EDT Oh it was RYAN to answer didn't notice it first...
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Teo_bucuresti wrote
at 9:29 PM, Sunday March 29, 2009 EDT but what u think about flags ryan? I really have thought about it much and then wrote my proposals. And i really think they are optimal for kdice... Do you think it will be hard to code them if many people think it is good idea?
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