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Kdice++
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ChristianSoldier wrote
at 11:17 PM, Wednesday October 29, 2008 EDT
1) All players pay a 1% ante (of their total points) to sit.
2) Any player can leave the game before the end of their 1st round turn and take back half of their ante. 3) Only the first place player wins points, and he gets the entire kitty. 4) The traditional flag is insta-death. 5) An additional 'bribeable' flag is introduced. The first player to click on someone else's bribe flag pays permanently an amount to make that player leave the game immediately. A bribe flag can be raised and dropped. I have various ideas on the precise value for the bribe. I suspect the most stable method is to let the flagging player type in the value. These rules are intended to: 1) Limit damage for bad starts that players KNOW are bad. 2) Continue to eliminate the problem of 1st place handing out all the other positions on whim and loyalty rather than merit. 3) Mitigate endless cycles of 2nd + 3rd vs. 1st place via the bribing mechanism. 4) Allow humans to generate the scoring system by essentially having a market system for bribe values. Players standing in the way of someone else winning, who themselves can't win, stand to be paid out in proportion to the strength of their position. |
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ChristianSoldier wrote
at 6:09 PM, Thursday October 30, 2008 EDT Interesting point. The corollary on the current system would be for the PGA squad to sit at a table, get the target player into 1st, eliminate any other non-PGA players at the table, and then flag as soon as possible.
How much of that do we see now? However, I would agree that unbounded buyouts (as well as not really having any real utility) would make this considerably easier. In conjunction with aiming for simplicity, I think the 'buyout price' should be limited to perhaps 3 options that are set fractions of the pot size (e.g. 1/7th, 2/7th, 3/7th). That is, a surrendering player would click on one of 3 icons representing low/med/high. This is sufficiently granular to be useful, while simple, and also slows down the rate at which direct point transfer can be done. Also consider that the target in a point redistribution scheme can only receive a single buyout.. so the best he could do is receive triple his ante, which is a net benefit of 2 times his ante. In contrast, the payer has paid out 4 times his ante. So this is a painful non-zero-sum situation if done for speed, without consideration of playing the game for victory. |
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ChristianSoldier wrote
at 6:15 PM, Thursday October 30, 2008 EDT An update to the rule set:
1) Each player pays 5% of the average score of all players sitting at the table. 2) Any player can leave the game before the end of their 1st round turn and take back half of their ante. 3) Only the first place player wins points, and he gets the entire kitty. 4) The traditional flag is insta-death. 5) There is a new 'buyout flag'. A player can announce that he is willing to instantly leave the game in exchange for a buyout. He can request one of three levels: his ante, twice his ante, or three times his ante. If any player clicks on his buyout flag, they pay his requested sum from their own personal point pool and that player leaves the game. This flag can be raised/lowered/changed. 6) The 0 table automatically has a 50 point bonus to the kitty that is not paid by any player. |
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skrumgaer wrote
at 8:01 PM, Thursday October 30, 2008 EDT A useless and non-intuitive bastard child of PPG and total score.
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dasfury wrote
at 8:42 PM, Thursday October 30, 2008 EDT Im here skrum.
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