Forum
Flagging refinement...
|
Ryan wrote
at 7:20 PM, Sunday August 10, 2008 EDT
I've been taking in some of the discussion around flagging and have been considering another refinement. First of all, the current flagging leads to the most balanced games so far. Having these position contracts through flags lets you know early if someone respects your flag.
Can this flagging be refined to capture all of the current advantages and maybe make a slight gameplay improvement at the same time? Let's talk about it. The area I'd like to make an improvement on is how flagging tends to push people to concede to first. Even though 2nd and 3rd (or any others) can truce to take down first it seems this rarely happens. I think it may be a subtle thing in flagging since when you flag 3rd you're flagging to 1st AND 2nd. In otherword you're always flagging to 1st. What if you could only flat TO 2nd? Or in other words flag to red (or whatever color you want). So, you would flag to someone. This would give the other player the assurance that you've conceded to him without necessarily conceding to first. Would the flag stick? How would the game end? How would this work? And could it work? |
« First
‹ Previous
Replies 11 - 20 of 20
|
dontthinkso224 wrote
at 11:28 PM, Sunday August 10, 2008 EDT Oh, personally I think you should be able to flag/unflag at will; but BJ's suggestion would probably suffice.
|
|
Shevar wrote
at 3:38 AM, Monday August 11, 2008 EDT Hi Ryan,
thanks for initiating an official discussion about flags. I agree that a refinement might improve the game. But that raises the question: What do you mean by "slight gameplay improvement"? I think improving gameplay means to keep the game dynamic and design the flags in a way that discussions about who gets 2nd, 3rd,... become redundant. Let me know if you agree. Considering the above criteria, flagging to a player should include a forced truce, meaning you can not attack the player/color you are flagged to as long as the flag is respected. Lets say red is flagged to green. Then red can not attack green as long as green doesn't attack red. If green attacks red the flag is removed instantly. What happens if green flags to purple? Is red automatically flagged to purple as well? Considering this question it seems essential that you must be able to flag to more then 1 player. It is a matter of consistency that red is automatically flagged to purple as soon as green flags to purple. What if green gets killed? You die when you are flagged to all players left in the game or when a player you are flagged to gets killed. Let's assume only red green and purple are left in the game. If purple kills green, red gets 3rd and green gets 2nd. Thats what i think. I am thankful for any kind of feedback. |
|
BatmanDan wrote
at 5:32 AM, Monday August 11, 2008 EDT this is a godd/interesting idea, however i still think there should be an option to get out when ever you want...as in november (flag = end of your game), this means you dont have to sit around getting DOM raped and can try and get out asap if things are going bad...can duel flagging work?
|
|
Danny_DCB wrote
at 6:10 AM, Monday August 11, 2008 EDT >>Oh, personally I think you should be able to flag/unflag at will; but BJ's suggestion would probably suffice.
No flagging/unflagging at will. We've had enough ninja flagging back in the ELO days... |
|
lesplaydices wrote
at 11:56 AM, Monday August 11, 2008 EDT Maybe we should just go back to ELO.
Maybe. |
|
montecarlo wrote
at 12:54 PM, Monday August 11, 2008 EDT for all those who bitch about wanting to back to where you can instadeath-flag to get out of a game... this system could support that. just flag to all remaining alive players, and it should work.
i really like where this is heading. |
|
Earl Grey wrote
at 7:27 PM, Monday August 11, 2008 EDT I like the flaging to colour idea. But isn't this just a truce en masse!
|
|
Cirquedaddy wrote
at 12:34 AM, Wednesday August 13, 2008 EDT Why not rid the game of flags altogether?
|
|
Cirquedaddy wrote
at 12:45 AM, Wednesday August 13, 2008 EDT Still keep the box but once you flag you are gone. A true surrender if you will.
I dont understand the lack of balance issues since I have only been a member under the current system. |
|
desh wrote
at 1:26 AM, Wednesday August 13, 2008 EDT I think you flag to all players above your position; there should be no other Option (and there should be no discussion about it).
Else I can flag for the 6th place but I dont accept i.e. 4th, second and first place ...uhhh, who should that work?!? If there should be a change I would change following: You can flag for lower positions than your actual one. For example you got your place but you wont be able to hold the position and want to flag one lower. This flag should be a grey flag and turns automatically into the normal (black flag) when u got the size of your position. Another proposal (has nothing to do with flags): A truce button. If u want to truce or make an alliance, there should be a button "I want to truce play [xyz]" with an auto-message in the chat. A official truce offer so to say. The player, you want to truce can acccept or refuse the truce. For example it would look in the chatbox like: player [a] offers a truce to player/s [c] in round [x] player [c] accepts the truce in round [y] There are a lot of game, in which you dont know clearly if someone truced or not; the chatbox leaves a lot of room for misinterpretation. In those situations this proposal would help. Next (and extended) proposal: A truce/alliance should be optical highlighted. There u can see easily who is in the truce and counter-truce or independent/not truced (in a lot of situations its not obvious now). The background of the truced players/alliance should have same color. This proposals would help to differ from pga-ing and normal truces. |