Forum
Flagging for place sucks! Am I the only one who things so?
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Dudeface wrote
at 9:11 PM, Tuesday June 17, 2008 EDT
Here is the set up.
A game is well established, there are four or more players still in the game and all are more or less evenly matched. The game has broken down into two or three separate battles, two players hitting each other, and ignoring everyone else. Suddenly, one of the players gets a two or three spaces advantage in one of the battles. His opponent throws in the towel and flags out. The guy with the advantage, now in first or second place, no longer has worry about his flank. He turns and attacks the player on the other side. This third player was in his own mini battle, and now suddenly finds himself being hit from two sides at once. One turn he has a good chance at first, the next he is lucky if he lasts for the next three rounds. I have lost count of how many times this has happened. One moment I am holding my own with a good chance of winning the entire game, the next moment someone has flagged out, and I’m being attacked on multiple sides. Flagging for place has become an automated way of forming alliances in every game. The game starts out with everyone for themselves, and half way through the game the player who has earned second with a good chance at first is suddenly finding being torn to shreds by the player in first, and the guy who flagged for third. Second place guy (even if he gives up and flags) is lucky to get forth. I have been playing KDice consistently for the last 12 months, and have seen all of the different incarnations of flagging. Each had their problems, but those problems were caused by individuals who abused the system. Flagging for place negatively effects everyone and every game played. Simply stated, flagging for place is sucking the fun out of this game. Comments anyone? |
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Grunvagr wrote
at 9:19 PM, Tuesday June 17, 2008 EDT go copy and paste this over into the Advisor Blog post (link top left). I wanna get as much discussion about flaggin over there (better chance youll get replies too)
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biteme wrote
at 9:56 PM, Tuesday June 17, 2008 EDT What's the point in discussing more? Some people think flagging sucks, others don't, and nothing changes.
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MadHat_Sam wrote
at 9:56 PM, Tuesday June 17, 2008 EDT You are not the only one that thinks this.
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Grunvagr wrote
at 9:59 PM, Tuesday June 17, 2008 EDT Grey dice didn't exist before. We talked about what the game needed and how to improve it. Now grey dice exist.
This is why we discuss, k? K |
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biteme wrote
at 10:07 PM, Tuesday June 17, 2008 EDT A-OK!
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lovekdicetodeath wrote
at 10:10 PM, Tuesday June 17, 2008 EDT we all thing so
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Cal Ripken wrote
at 11:29 PM, Tuesday June 17, 2008 EDT well put.
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FemmeFatale wrote
at 11:37 PM, Tuesday June 17, 2008 EDT Even if u couldn't flag for place, people would still say "I surrender" or whatever and expect to be left alone. Flags or no flags, there is still going to be just as many alliances.
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biteme wrote
at 12:25 AM, Wednesday June 18, 2008 EDT > Even if u couldn't flag for place, people would still say "I surrender" or whatever and expect to be left alone.
I disagree. It wasn't that way when flagging = death. > Flags or no flags, there is still going to be just as many alliances. I see nothing wrong with alliances when they are freely made by the participants. The current situation has institutional created alliances via flags. |
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§ilverfox wrote
at 1:01 AM, Wednesday June 18, 2008 EDT I'll disagree Biteme,
This is a Pandora's box. You are correct that we did not have these kinds of alliances in the past, but now that we have become acclimated to them, even if the flags were removed at this point, the etiquette would still remain and you will from this point on get these kinds of situations. "...nothing wrong with alliances when they are freely made..." This suggests that alliances are now forced or something. Alliances are still as freely made as they ever were. No on forces anyone to flag, and no one can force someone to honor that flag. Everything being criticized here is purely the social culture at this point. Flags do a great service by enforcing the underdog's word. ie "I am only interested in this position, please let me have it". It is now impossible (nearly) for them to get higher than their flagged spot. This is a good thing. Would you rather have this: Green: "Teal... I flag to you for second" Teal: "ok" *Three rounds later with no flag enforcement* Teal: "HEY! What are you doing green?!" Teal: "GREEN!!!" I think you get the idea and thankfully the vast majority of the players here understand that this enforced agreement is much better than an "on your honor (or not)" system. |