Forum
Thumbs up/ thumbs down
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nunes wrote
at 8:51 PM, Saturday June 7, 2008 EDT
I'm fairly new to the game, but I noticed that there is a lot of discussion about the ways by which one can assess other player's behavior BEFORE playing with him. I mean, when you intend to sit in in a table what are the chances that you will enter each one's profile and read their reviews? And if the reviews are only helping us AFTER we are offended or get screwed by some idiot, is it doing it's job?
My 50 cents: to add a thumbs up/ down feature. My idea is clearly based on the Youtube's comments rating system: next to the player's avatar there would be a balance of negative and positive evaluations, so that someone who has 10 thumbs up and 3 thumbs down would have a +7 balance to be proud of. In my opinion, this would make it easier to avoid that kind of player that behaves in the internet in a way s/he woulndn't behave personally, which accounts for most of the complaints I've been reading on the forum. The lack of people willing to play with this type should be enough for someone to think twice before acting like a jerk. Personally, I'd be happy to be able to know beforehand if I'm about to play with a sexist/racist, a PGAer or with someone who buys his way to the 1st place. Abraços |
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nuflis wrote
at 5:52 PM, Sunday June 8, 2008 EDT Wicked! long time ;)
Hi Sophie! Good idea, nunes, I'm gonna vote for it. |
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manbearpig wrote
at 11:00 PM, Sunday June 8, 2008 EDT This is a great idea, total support from me. I am also familiar to Yahoo and their system works well.
"Over a year ago there was a pair who bad mouthed each other wherever they went. They followed each other, saying "so and so cheats!" or "so and so doesn't respect flags" etc." - Wicked rnd and what's his name (I really don't remember anymore), right? |
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montecarlo wrote
at 9:06 AM, Monday June 9, 2008 EDT this has been suggested before (ebay style, i believe, heh). seems that the majority of people like the idea.
its just there are a couple of ways to abuse it (see previous posts). if you IP-limit it, then people might be able to proxy around the wall. if you only allow one vote per account, then people have 20 alternate accounts. but really, i doubt it will happen very often that someone is so pissed that they will 1) create 20 email accounts, 2) create 20 kdice alt accounts off of these 20 email accts, and 3) proxy in 20 times, all just to make someones ratings go down. if that really were to happen, it would be quite obvious, and a moderator could correct the abuse. in conclusion, integral still needs mustard on his turkey sandwich. hollandaise wont do. |
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PreGameAlly wrote
at 9:38 AM, Monday June 9, 2008 EDT Welcome to kdice!
I think rating systems wouldn't be smart, this game is already enough of a social popularity contest at the higher levels, and putting a popularity rating next to each player would just make it worse. I would forsee people trading truces for votes, having alliances who vote up their own group and vote down competing groups, people getting bent out of shape for whatever reason and voting down simply because they're angry, etc. I don't think a competitive game mixes well with social popularity ratings. |
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FemmeFatale wrote
at 12:31 PM, Monday June 9, 2008 EDT You may be right ally.
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nunes wrote
at 10:27 PM, Thursday June 12, 2008 EDT I think that the IP blocking and the unique vote suggestions greatly enhance the idea. If they are put to operation, the benefits of having an instant behaviour assessment tool far exceeds the threats of abuse (which would still be possible, but would demand an amount of work that few jerks would be willing to do -- even for internet "jerkness" standards).
**************** @ PreGameAlly -- I see what you mean, but I'm afraid you got it backwards. People won't (in my opinion) use the balance score to choose the coolest player between, let's say, one who has +15 and another one who has +5 (you can be sure that you'll have fun playing either one of them). Quite the contrary: the balance should be useful to help you AVOID certain players that could possibly annoy you. Say you enter a table and see that an hypothetical player has a -20 balance: you will at the very least want to access nunes' (his hypothetical name, for clarification purposes) profile to check his reviews before sitting in. Furthermore, I don't think it would be wise to trade truces or positions for thumbs up, since it would not be possible to track evaluations. Doing that would be like a politician trying to pay a citizen that will vote secretly. Besides that, the player could change his evaluation anytime in the future, which makes the trade useless. **************** Well, this is getting long. I'm aware that the system is not perfect, but it could have a positive effect on the k-community idea. Ultimately this is a social game, thus expected to have its own social flaws; all we can do is try to make the best of it. |
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nunes wrote
at 10:31 PM, Thursday June 12, 2008 EDT By the way, here is the pool's address:
http://www.kdice.com/ideas/ideas/44761027 Whoever votes for it gets a thumb up from me ;c) |
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FemmeFatale wrote
at 10:32 PM, Thursday June 12, 2008 EDT You should put these comments on your idea post. It will bring it back up to the top so more people will see it and vote on it.
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§ilverfox wrote
at 10:48 PM, Thursday June 12, 2008 EDT You know... There's a side of me that says, if you piss someone off to such an extent that they are willing to go out and make multiple accounts just to hose your rep... Well... You probably deserve it.
Probably. Maybe. |