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xC's Rule #6 and Vermont
skrumgaer wrote
at 9:03 AM, Thursday June 5, 2008 EDT
This month I have been testing xC's Rule #7 in the first round by not attacking with only one-die advantage except for 2 v 1's. As a general rule I have also been following xC's Rule #6, which says that you should move your big stacks closer together. In a recent game I eschewed a 3 v 2 connect but 2 v 1'ed Vermont to bring my "big" 2 in another area closer to my center. Vermont got upset and somehow came up with the idea that xC's Rule #6 is OK unless employed in the first round. (Perhaps what he was really saying is that xC's Rule #6 is OK unless used against Vermont.) I thought I would do a bit of mathematical analysis to a Rule 6 situation.

Suppose we have the following arrangement:

x 3 2 1 2

where the first two and the last are mine and the others are opponent's lands. Under Rule #7 I would avoid the 3 v 2 to connect and wait for Round 2. Under Rule 6 I would do the 2 v 1. Now what do I accomplish with the 2 v 1?

If I did not do the 2 v 1, the expected number of restack dice on my 3 would be 2/3. If I did the 2 v 1, the expected number of restack dice would be only 1/2, but I would have to make only one attack to complete the connect. Also, the stack I would connect with would have an expected size of 1 1/2. And the expect number of opponents' restack dice on the two intervening lands would be reduced because there is only one intervening land. So there is a tradeoff.

I have not discovered anything that would suggested that Rule #6 is not as useful in Round 1 than at any other time.

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MadHat_Sam wrote
at 1:47 PM, Friday June 6, 2008 EDT
Why dom matters on high tables:

I was in 5th, flag was -647, I suicided out, got first, then flagged 5th ASAP for -42, with +296 dom. Understanding dom makes having a 5th or even 6th/7th worth as much or more then some pussy weak ass 3rd or 4th.
skrumgaer wrote
at 2:01 PM, Friday June 6, 2008 EDT
Dom is bigger in an absolute sense on the higher tables than on the lower tables, but the ratio of total dom points in play to total place points in play decreases as the rank of table gets higher.
MadHat_Sam wrote
at 3:31 PM, Friday June 6, 2008 EDT
You know the math more then I do, but I think if more people understood dom they would be more comefertable on the higher tables as they could minimize the loss instead of being so scarred and taking a -800 4th or 5th on a 2.5k because they sit with 2 stacks the whole game.
XCBatman wrote
at 7:13 PM, Friday June 6, 2008 EDT
I believe that Sam said it best that my guide was written as a very general explanation of the game. I wrote it without ever taking dom into account. I agree that dom is important, but as a player I almost always ignored it, and it never factored into my gameplay. I always wanted the best position to win the game, and once I couldn't win the game, I only wanted to minimize my losses. Choosing to incorporate dom into your overarching kdice strategy strategy is an advanced strategy and I would advise newer players to ignore such aspects.

As I re-read the whole guide, I see that I break every single rule there, seeing as 80% of the game is situational. There are times that I wouldn't 2v3 for a connect, perhaps that would let out an 8 stack. There are times like Grun said, when I'll use the two base strategy, but those are advanced strategies, and I only use them because I've played enough games to recognize what will happen if I don't use those strategies. I use far different strategies on the lower tables than I would do on the upper tables. Lower tables are played on a game-by-game basis, but higher tables are played on almost a year-to-year basis. But if you're playing on those top tables, I doubt that you'd need a general guide telling you how to play.

I believe that Rule #6 refers to the two base strategy. I try to keep my larger stacks on the outside, and almost never bury a stack unless I have a very good reason. Large stacks don't need to be next to each-other, they just have to be part of an "integrated defense system" where each stack somewhat overlaps each other. The only real way to understand this game completely is to play often. Most of the higher players love to talk about their own specific strategy, and you can take away a lot by watching and talking to other players. Watching Pet taught me a very specific kind of end game that I use in specific situations, which I have added as an "Addendum to the XCGuide".

That being said, my early and middle gameplay mirrors X LUCK X's, because he taught me how to play. It's all what you prefer. Unlucky999 uses a hybrid of Panzer and my tactics. rnd relied on luck and his account's name.

I think that the guides that are on the forums are very informative. Wish's guide is very in-depth, and Grun's is a very solid, easy to follow guide. When learning the game, just watch other people. Eventually you'll see which tactics work better for you, and just incorporate those tactics into your gameplay. Any player can beat me in a given game, and I can beat any given player. It's all down to luck in the end.
The guides have to be general because you could fill up pages on each opponents strategy. Sam plays different than Joe, who plays different than Henry, who plays different than Ali, who certainly plays different than Adam. Knowing other players' strategies should never be overlooked, as often it will change your own. It's all situational. For every rule there’s 10 exceptions to the rule.

I don't think I've commented on Wish's guide, but I found it very insightful and helpful. I don't agree to everything in it, however it's a very solid gameplay, and it is an "elite" guide by an elite player.

And I'd like to read Sam’s guide.
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