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Lately, i'm not having fun.
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Grunvagr wrote
at 7:58 PM, Sunday June 1, 2008 EDT
Too many of you are scared to be vulnerable, and afraid to have fun.
3 players left, each with 33% of the board. One player thickly stacked, 2 others thin stacked. 5 players left, 2 four land empires of 8 stacks, 3 large players with hardly a clear leader. 1 huge leader as a snake through the middle of the board. Flags every time. This is pathetic. There is hardly anyone that strives to win the game, to forge an alliance when in dire straits, or fights with their backs to the wall. Large empires fall by the wayside with the right cuts.. but nobody has the gusto to try it? Where are the kwarriors of old? Show me Willam Wallace, show me a warrior. I'm really displeased with the kdice communitys tendency to be timid and conced so readily. Are many of you are scared to be vulnerable, and afraid to have fun? |
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montecarlo wrote
at 7:14 AM, Monday June 2, 2008 EDT yeah grun i was thinking perhaps Ryan could implement an only-1st-place-gets-points system into the potential monthly 50-game-max competition.
the only possible danger i can see with that system now is that perhaps pga couples will form, and they will try to trade 1sts each game? but really, i dont see that happening, cus everyone who will join the 50-game-max competition will be way too greedy to ever give up a 1st, since they mean so much, and there are only 50 games. leave the main competition the way it is, truth is, i think most people enjoy it. let the epic heroes of khistory struggle for the new 50-game trophies. |
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JDizzle787 wrote
at 7:35 AM, Monday June 2, 2008 EDT meh, first for points = :P
I think it also may have to do with the age of our relative kcommunity... I sometimes find myself in situations I knew what to do with in ELO or even post ELO days that I pussy out in now. Although, more often than not, my "aggressive play" or tactics is the result of not really caring/ thinking due to multitasking whilst playing. |
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wishbone wrote
at 8:24 AM, Monday June 2, 2008 EDT I agree grun, although we are all probably at fault every once in a while for doing it ourselves, flagging after attacking a higher player, and begging for mercy. You will see in my style of game play, that if a player attacks me, to either gain position (this is mostly if im in the lead) and fails, then flags, I kill them off.
To respect a flag, I would say that the other player needs to gain position by attacking OTHER players, if they choose to attack me and flag, I will usually kill them off. Notice, when players play with me, and I'm in the lead they rarely attack me, knowing that they can gain position by being respectful of first place. Rather than attack it, fail, and die. kdicefreak: shut the fuck up, you're fucking bad at this game, and youre a FORUM ALLSTAR. THAT'S IT, YOUR STARTS SUCK, YOUR GAMEPLAY SUCKS, I NEVER SEE YOU AT HIGHER TABLES, so please, for all of our sakes, piss off. TY TO JPC FOR POSTING THIS EARLIER TOO. Sorry to get off topic grun, you may ..... PROCEED. HIJACK THIS AGAIN, baddy. |
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MadHat_Sam wrote
at 10:21 AM, Monday June 2, 2008 EDT The simple solution is to bring back the surrender flag. With no finish secure until the players below you are dead you are encouraged to fight more.
Ryan knows the current flagging is neutering kdice and did change the point scale once already, but he still refuses to do the right thing and bring back the flagging system that worked. Farming is not a problem and the current flags make this game less fun. |
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Grunvagr wrote
at 7:16 PM, Monday June 2, 2008 EDT Honestly the flags are fine. You can still flag out if you are last... and you can flag for place. The problem lies in that players, rather than TALKING to the leader like civil human beings, instead just instaflag and pray to be spared with some weird sense of entitlement to 100% immunity, like they got the survivor talisman or somethin..
it's the tendency by players TO flag when its early and not yet 100% certain of losing that's messin things up, imo. |
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damunzy wrote
at 8:43 PM, Monday June 2, 2008 EDT @Grunvagr: I have lost games when I have respected the flag too much. Instead of powering up like you said against an adversary that I was going back and forth against I just completely left them alone and in the end game I got 3rd, the guy that flagged to me got his second, and the third party got first. People complain too much about not respecting flags- they need to take into account the entire history of the battles which can be hard as a lot can go on in one game.
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TheY wrote
at 9:51 PM, Monday June 2, 2008 EDT Mhmm, I agree completely that people flag far too early in a game than necessary. Too many are trying to pretend they can envision the end of a game, instead of realizing that the most likely outcome is the one you least expect.
However, I disagree on alliances. I have no respect for people who don't try to win on their own. As for flagging, I respect anyone who flags and can defend their flag. Not because they deserve it, or because Dom. isn't worth it,but because I want people to know they can trust me that I'll respect their flags. I consider that sort of trustworthyness worth achieving. But yeah, anyone who flags and is obviously too weak to defend that flag (henceforth referred to as pussyflagging?), I'll attack without any remorse. |
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Grunvagr wrote
at 10:05 PM, Monday June 2, 2008 EDT Actually, I HAVE been having fun lately, but only because i've been challenging people to change their mindsets about flagging and ive incited some revolutions Haha.
I respect not wanting to ally up, I used to be a deadset advocate against alliances back many months when there was a trend that EVERY game had alliances. more than anything, Im just against rigid thinking - where kdice players get into habits, flagging too early, allying EVERY game, allying NEVER, etc. The game is beautiful for how fluid it is, for cutting large empires, for cooperating, for not cooperating. I just hate to see so much of the games potential not be used for lack of imagination on the behalf of the playerbase. I love this game. I've got nothing left to say. (for once) |
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FemmeFatale wrote
at 12:02 AM, Tuesday June 3, 2008 EDT Couldn't have said it better myself Grun.
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§ilverfox wrote
at 12:42 AM, Tuesday June 3, 2008 EDT Ryan addressed this when he played a game with a few of us (Sam was even there). He said he knew there were issues with the current flagging system, but went on to say that they were community culture related (on exactly the same points Grun is talking about).
I agree with Ryan. Farming WAS a problem in the old flagging system. The only way I could see someone not acknowledging that is if they were a chief farming benefactor. But whatever. It ain't going back to the old way no matter how much complaining a relative few people do. Most of us like the new system better than the old (even if they don't really like this system). I think you're doing the right thing Grun in challenging people's mindsets. THAT'S where the real problem lies. Not with the system. |