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great game, broken multiplayer implementation
ranranran wrote
at 3:54 AM, Sunday December 16, 2007 EST
I used to love playing dice wars, but once I got good enought to beat the computer every time, I started wishing for a multiplayer version ... then I found kdice. It seemed great at first (if a little ugly due to the color choices.)

I've been playing a bit on and off, getting yelled at for refusing to "truce" or do what higher-ranked people say to do, which seemed odd. And now I'm sitting here watching squiggy rack up points by keeping the remaining 3 players down to 1 square each. He won't kill them off, and of course they can't overcome him, and each round gives him a few more points. What a silly scoring system! I'm not blaming squiggy -- he understands the system and is just gaming it for the points. Seems like this, as well as "teaming up" is the standard strategy. :(

He has no reason to finish off the game so we can play another, so he sits there milking it as long as those last two suckers will stay in game. Is this an intentional "feature" of this game? Or did someone totally overlook basic gaming principles?

It's really a shame that the only multiplayer implementation of this great game is so easily exploitable for POINTS, to the point where games aren't really fun, because everyone is teaming up or milking POINTS. Just my $0.02, have fun point farmers!

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Shevar wrote
at 4:52 PM, Monday December 17, 2007 EST
"clearly, you are not American" lol
clearly you've never been out of the states.
a big fat lie wrote
at 6:00 PM, Monday December 17, 2007 EST
lol @ shevar

@ ran: 600 or 1000 pts mean NOTHING! It doesnt tell u at all whether this guy understands the game.
AlphaMeridian wrote
at 11:54 PM, Monday December 17, 2007 EST
The only thing I would change about the game is an absolute surrender function from turn 1 - There are some openings that are just lost, there's really no point to making the player sit there for 3 turns with no chances whatsoever. I suppose the gpokr analog would be folding preflop.
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