Forum
PGA adjusted rating system
|
donnie darko wrote
at 1:53 PM, Thursday December 13, 2007 EST
It seems to be accepted that there can't be done much about PGA'ing players. Actually it can and it would be quite easy.
If you plot a network graph of all games played, attending players, and their individual results, the graph will include detailed information about who PGA'd and who did not. PGA'ing players will show a very high correlation between a certain set of peer players attending and average scores reached. Kdice is all about randomness (random maps, random setup, random throws). The current ranking system is based on the idea that excellent players can sustain better scores over time than just lucky ones. Randomness is fair as long as its the same randomness for everybody. It's not random anymore when certain clans are allowed to play at an lower risk of being attacked because of secret and unfair PGAs. The average variance (entropy, randomness, whatever) of people you are able to maintain a strong game against should be included in the rank! Somebody who is able to maintain 30% 1st & 2nd place against a truly random set of opponents is a much stronger player than one who is only able to reach it by unfair methods. If implemented in a wrong way the proposed method would introduce an asocial factor into Kdice. Instead of being happy to meet a friend online you would have to fear about your rank if you play against him too often. This side effect can be completly avoided if we distinguishe between dices won and dices lost against peers. A freuquent peer you win AND lose against, as you would do against anybody else, would automatically be counted neutral without the need for further modifications. Spontaneous, tactical truces would also be unaffected as they don't alter correlation. It only makes a difference if you are cheatingly trucing the same people (or your own secondary fake accounts) over and over. |
|
CuteKittens wrote
at 9:57 PM, Thursday December 13, 2007 EST +1
Very interesting. I was playing a 1k game recently when I came to the realization that 1k games really aren't very fun unless you are part of the "in-circle". I was the smallest guy at the table and I stuck my neck out to attack the guy in first place, only to be hung out to dry when the other 3 people sat on their hands because they were friends with the 1st place guy. It's that kind of frustrating game play that would make me stop playing kdice entirely, if it were to become more widespread. |
|
biteme wrote
at 12:33 AM, Friday December 14, 2007 EST CK, you'll always be part of my in circle!
|
|
ChickenPox wrote
at 1:52 AM, Friday December 14, 2007 EST people dont PGA at high tables.
there is no "PRE" game alliances the only person who has ever asked me for a PGA was a noobie on the rise. |
|
Shevar wrote
at 3:32 AM, Friday December 14, 2007 EST i started playing kdice at the end of october, so how da hell should i be in that "in-circle", but guess what, i've managed to win at a 1k table not only once. the gameplay is just not the same like on a 200. You might even have noticed a difference between the 200s and the 10s.
still i think this idea should be considered, because i understand the frustration people like cute kittens for being treated unfair. and it seems donnie has put some thought into it. |
|
Behry wrote
at 5:11 AM, Friday December 14, 2007 EST I like the idea. But something's bothering me about high tables. There are fewer players abble to play at high tables. So, on 1k, you can't do anything but play against the same players again and again.
So, this system will make high ranked players play on low tables and slowly kill elite play. |
|
kdicefreak wrote
at 10:05 AM, Friday December 14, 2007 EST people work with and protect friends at high tables......it's a more subtle form of PGA.....the bottom line is, it still makes the game unfair for others who are an outsider......
|
|
CuteKittens wrote
at 1:23 PM, Friday December 14, 2007 EST Any moves to increase fairness in kdice is a good move in my opinion. Please break the the power circles.
|
|
IWillDestroyU wrote
at 1:26 PM, Friday December 14, 2007 EST there is a simple way to resolve this... you simply have to remind people that having a score of 1000 does not make up for your small penis size.....
|
|
Zosod wrote
at 2:27 PM, Friday December 14, 2007 EST but finishing 1st does so!!!!
|
|
donnie darko wrote
at 3:13 PM, Friday December 14, 2007 EST @ Behry. As I tried to explain: Elite players playing against each other over and over again would not be affected as long as they treat out-circlers not differently from in-circlers. Kill both a newbie and an in-circler and your variance score is neutral. Kill two newbies, spare your elite friend and win over the map with him AGAIN: enter negaitive territory.
The page wouldn't even have to explain this system to players. Everybody playing fair would be totally unaffected as both. First the number of different people you play against automatically rises over time, second even if you prefer playing against your friends: just kill and truce for territorial reasons instead of continously favoring the same ones and you will be fine. |