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The one critical part of dice wars that is missing.
call this bluff wrote
at 9:25 AM, Friday September 7, 2007 EDT
The changes seemed to be introduced so that the game would go quicker (it does), people would be more aggressive (they are). Basically, get closer to its multiplayer dice wars roots.

However, I just remembered one facet of dice wars. As soon as you become the largest country on the map, the other teams all stop attacking each other, and only attack you. Therefore the mid-to-endgame is still difficult.

In the new kdice system (in my limited experience), it seems that if you become the largest on the map, instead of everyone ganging up on you, they increase the amount of attacks on each other, because they start fighting for 2nd, 3rd, etc....

Which is warped.
No valor, no dice wars. Lots of rats in a bucket. And I don't like rats.

Just my $0.02

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call this bluff wrote
at 1:47 PM, Friday September 7, 2007 EDT
I have had this conversation too many times:

call this bluff: hmmm
call this bluff: Someone tell me how to remove this target on my back
call this bluff: And stick it on the 1st place player.
CyberLeader: See the little flag icon?
call this bluff: See the 1st next to purple?
call this bluff: It's called valor
CyberLeader: See the fact that I'm gaining points? It's called strategy.
call this bluff: 2nd place's job is to bow to 1st
call this bluff: interesting
CyberLeader: No, second place's job is to ensure he remains at least in second place.
Beals wrote
at 3:29 PM, Friday September 7, 2007 EDT
who wants more points? wheenies?
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