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Why the hate on the new version?
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Keevan wrote
at 4:26 PM, Sunday September 2, 2007 EDT
The game itself is not fundamentally different...apart from flaggers removed from the game.
It seems most people are complaining about the scoring, which I think is far more fair than before. You really can't sit back and wait for 2nd or 3rd anymore to get a positive score; this forces people to take risks and fight for first, thus making a more dynamic and unpredictable game. In the past system, people would just see one dude rush out to first, and say "screw it, I'm happy with 2nd". With the new scoring system, there is a much lesser incentive to sit back and watch everyone else die before flagging for 2nd. Again, the GAME is the same, the scoring is not. Winning is winning, and I think some people are putting more emphasis on the stupid little number next to their names instead of how much fun they have playing the game. |
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Cyron wrote
at 4:07 AM, Monday September 3, 2007 EDT I cant believe how many whiners there are out there complaining. Reality is that the test server was up for a month, and you could have played on there to see how it was
I happen to like the new scoring system, but that aside, the first I knew about it was when I got the email. I'd grown frustrated with the old scoring system and had been playing gpokr and other stuff rather than kdice. I'd have had to chance to lodge objections to the new scoring system if I had them, because I had no idea it existed until it was locked in place. |
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MickC wrote
at 8:42 AM, Monday September 3, 2007 EDT The new scoring system only rewards unmitigated aggression. Under the old system players could adopt a variety of strategies and still be successful. Being able to determine if players around you were passive or aggressive was a key to doing well. Now that everyone is forced to adopt the same strategy, I think the game is a bit less interesting. It reminds me of the ai in dicewars.
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2Blue wrote
at 10:23 AM, Monday September 3, 2007 EDT different scoring system give rise to different strategh and behaviour - i agree with you mickc that the new system promotes agressive play.
the 'just wait and i am happy with 2nd' strategy is gone with the introduction of dominance in the LAST kdice update. |
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Tommen wrote
at 12:14 PM, Monday September 3, 2007 EDT sinth where i grew up we had street fighter 2 for a couple years and then they got rid of the machine and replaced it with this new game mortal kombat .. for me the analogy is intact
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Your Wackness wrote
at 5:25 PM, Monday September 3, 2007 EDT It's shit... and they have rigged my dice.. I'm sure of it
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Mr. Monroe wrote
at 5:44 PM, Monday September 3, 2007 EDT People hate on the new version because they never spent any time on the test server and are now getting royally pwnd by everyone who did.
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lesplaydices wrote
at 6:23 PM, Monday September 3, 2007 EDT I hate the new version because i DID spend a lot of time in the test server and am getting pwned by everyone who didn't.
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Tenacious Dio wrote
at 8:55 PM, Monday September 3, 2007 EDT "stupid little number"??? Keevan that's blasphemy!!!! :-)
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Deanypop wrote
at 1:54 AM, Tuesday September 4, 2007 EDT Taking a step back from kdice, games like dicewars and risk actually do a bit of "teaching" on some fairly basic strategic concepts of war. Kdice used to have this element in spades - maybe not intentionally, but all the goodness around "neutral countries", alliances, backstabbing, incredible changes in luck/fortune were there. In the new system, it's gone. It really is poker with dice... Or chess played with an ante.
So, I guess the lesson one can learn from kdice is "knowing when to quit"... Which is a valuable, but not very positive lesson. Thinking about playing games as a kid, or with* kids, I can see the evolution of the most recent changes moving kdice from a game that a kid loses at a few times, but has so much fun they want to get better at it, to a game that just brutalizes them every time and totally turns them off. Put another way, I think the changes may not always benefit the older/more experienced players on the actual gameboard, but it definitely skews the "object" of the game to be solely that pursued by the top 100/ladder-style players, or people with a strong itch to become like them. I wonder what will happen when kdice is played only* by people who want to be at the top - how do the wolves survive when the sheep are all dead? And for how long? |
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Aidacra wrote
at 3:27 AM, Tuesday September 4, 2007 EDT we dislike those people who sit and wait for 2nd or 3rd, but at least if you were someone who played to win (even if you messed up) you would still get something.now you don't see anything at all, there is no movement in your score. like the flagger part, but the rest is no good. people like to see progress.
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