Forum
Code is broken
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Valis wrote
at 7:54 PM, Wednesday June 13, 2007 EDT
I lose easily 80% of 4v3s & 5v4.
There is supposed to be roughly a 70% chance of winning these rolls. What's the deal? |
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Valis wrote
at 10:41 PM, Wednesday June 13, 2007 EDT Valis's turn
jki defended 4v3: 10 to 16 (3,2,3,2 to 6,6,4) jki defended 4v3: 9 to 14 (1,4,3,1 to 4,6,4) |
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FemmeFatale wrote
at 12:03 AM, Thursday June 14, 2007 EDT I have to agree. I've lost over 200 points today with waaay too many of those defends. And I'm not playing dumb either, I was close to 1800.
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nachomaster wrote
at 6:37 AM, Thursday June 14, 2007 EDT You do know the great voodoo witch doctor Papa SHango is lurking about, don't you? Best be on your toes...and eat your cheese!
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Valis wrote
at 5:39 PM, Thursday June 14, 2007 EDT Seriously...
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JKD wrote
at 5:47 PM, Thursday June 14, 2007 EDT You seriously lose 40 of 50 4v3s?
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Valis wrote
at 6:53 PM, Thursday June 14, 2007 EDT Is there anyway to dig up turn history?
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Scaldis Noel wrote
at 9:27 PM, Thursday June 14, 2007 EDT Yeah, Ryan wrote the code just to screw you personally.
Get real. Get a life. Quit whining. |
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Valis wrote
at 12:20 PM, Friday June 15, 2007 EDT I'm not saying he did it intentionally, but obviously there is something wrong given the odds.
Why do you think most major games have updates all the time. There are always kinks to be worked out. I'm just saying it seems like there is a problem somewhere in how the random basis for the dice roll is originated. |
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Edward Tivrusky wrote
at 12:38 PM, Friday June 15, 2007 EDT I would tend to agree with Valis on this one. I know that there are certain odds and that sometimes those 4v3, 4v2, 5v4,3s are going to lose, but it does seem irregularly high.
Those rolls almost always fail on one's first turn..I would rather have a couple unconnected stacks than lose 5v3 first round...or if I do try (and lose) I try 3v3 and lose that too, gg, game over. |
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JKD wrote
at 1:46 PM, Friday June 15, 2007 EDT There's a lot of 4v3's in each game, keep track and collect some data.
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