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Objective-based point winnings
Sportsguy3 wrote
at 7:05 PM, Tuesday November 12, 2013 EST
Ok, so this is my first time at the forum...hi guys!

Let's get down to business...I came back to the game within the past few months after an extended sabbatical to find that now, players could win 50 additional points for killing someone. I really like this change. Makes the game more fun for people who clearly aren't going to win and makes the game more unpredictable.

What if we introduced other objective-based point winnings?

The two examples I came up with:

1. Connect across 5+ territories in 1 turn = 25 extra points.

2. Win two lopsided dice roll attacks in one game = 25 points. An example would be round 3, I win a 2v3 attack, and then round 10 I win a 7v8 attack.

The primary issue with this idea (imo) is that it can't get out of hand. Having too many of these incentives for unpredictability could dilute and confuse the game too much. Just thought it would be really cool.

Thanks for reading.

2 people think this is a good idea



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