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WHEN someone FLAGS, make it more noticeable by doing things such as increasing the size of the flag, adding a sound effect, and putting the word "FLAG" beside the picture of the FLAG.
cadpilot wrote
at 11:56 AM, Sunday June 3, 2007 EDT

57 people think this is a good idea




Replies 1 - 10 of 25 Next › Last »
Teo_bucuresti wrote
at 7:48 PM, Sunday June 3, 2007 EDT
good idea
silentcollision wrote
at 12:24 AM, Monday June 4, 2007 EDT
So everyone can tick and untick the flag, just to annoy everyone else?
Haploid wrote
at 6:15 AM, Monday June 4, 2007 EDT
Or a small sound effect, but then you risk that someone starts ticking off the flag box like his girlfriend just to annoy people with the sound.
cadpilot wrote
at 7:01 AM, Monday June 4, 2007 EDT
Sphincter said: So everyone can tick and untick the flag, just to annoy everyone else?

NO, so that it's easier to tell when someone has flagged, rather than missing it.
Danny_DCB wrote
at 6:20 AM, Wednesday January 16, 2008 EST
This is even more actual now. I always announce in chat that I flagged because I know how hard it is to notice it.
Preston wrote
at 7:14 AM, Wednesday January 16, 2008 EST
Great idea.
Ryan wrote
at 10:46 AM, Wednesday January 16, 2008 EST
I think a sound would be good. There is a message in the messages box about flagging so if you heard the sound you could look there to see who flagged.

Anyone have any sound suggestions? Choosing a new sound is a big decision that will last a long time. I remember when the end game sound was broken for a couple days and it pretty much ruined the game.
eramus wrote
at 12:40 PM, Wednesday January 16, 2008 EST
A sound would be ok, but Im sure that Im not the only person that plays with out sound. I like the idea of increasing the size of the flag, or how about pasting 'Flagged' across the avatar like when a player is away?
Ryan wrote
at 12:41 PM, Wednesday January 16, 2008 EST
hmm... good idea. a flagged label
IWillDestroyU wrote
at 2:04 PM, Wednesday January 16, 2008 EST
umm how bout using the flag once and you're out the game, like the old way. It was easier, and it keeps unintentional truces from forming. Example: I was playing a game, yellow was 1st, Green was 2nd, and red and I were 3 and 4. Well green flags for 2nd, says he flagged to yellow, who stops attacking him, yet green continued to attack red and me. Thats fine, but what it did was create a truce between yellow and green. oh green was bpcpal (jerk)
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