Forum
unknown5574954
|
jaguru wrote
at 2:26 PM, Sunday December 10, 2006 EST
1) The negative ratings given for being eliminated in the first or second round are more that twice the positive ratings I get for finishing first. I'd have to come in first or second in 2 out of 3 games just to maintain the rating level.
2) Too often a second place finisher has scored more than I did when I won. 3) A surrendered player should be given a rank at the point of surrender (and locked out), not at the end of the game. 4) A player who sits out 5 times in a row should be auto-surrendered and locked out. Give credit for agressive play (even die attacks less than 8-8). Give credit for elimination of active (non-surrendered) players. Penalize for removal of surrendered player's territory. |
Replies 1 - 5 of 5
|
|
Tech wrote
at 2:49 PM, Sunday December 10, 2006 EST 1) And? If someone is good enough to come in first or second in two or three games, they'll stay up because, you know, they're good.
2) Then too often someone with a good deal less points than you is second. Is that a problem? Can't be arsed to deal with more complaints about surrendered people. |
|
unknown5452456 wrote
at 9:06 PM, Sunday December 10, 2006 EST i like 4, the only problem is when you're winning and the lag bomb strikes, whatever the game is hosted on is pretty iffy on whether or not you will go through a full game, like right now for instance, i had half the board with full 8's, there are still about 3 or 4 other players, but the page stopped loading up.
|
|
joby.d wrote
at 9:34 PM, Sunday December 10, 2006 EST If there ever is an auto-surrender feature, it should be based on time and not rounds. Five rounds can take five seconds.
|
|
Bedevere wrote
at 4:01 AM, Monday December 11, 2006 EST I agree with 3 and 4. Seems like every game there are 1 or 2 people who have sat in and then walked away from the computer. It's notvery fair for them to rate higher than anyone whi is actually playing.
I don't think more aggressive play needs to be rewarded, because it already is. Yes, ties go to the defender, but if the attacker attacks in a 2 on 2 dice battle and he wins, the defender loses 2 dice. If the attacker loses, he only loses 1 dice. If you multiply out the probabilities of winning versus the dice won or lost, it is favorable to the attacker. And that doesn't even mention the fact that the attacker can always choose favorable battles to begin with. |
|
hatty11 wrote
at 2:45 PM, Friday November 11, 2011 EST b
|