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dice wars etiquette
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TheYellowMole wrote
at 9:35 PM, Saturday December 9, 2006 EST
K-Dice Etiquette:
By TheYellowMole 1) Surrender when necessary. If there are two people left, and you are both at all 8's, and you are outnumbered badly, you're not going to win. The laws of probability won't allow it. Just save everyone some time and surrender. 2) If you are in complete control of the game, kill the away players first. Then kill the guy who cowered in the corner the whole game. Let 2nd go to the person who played the best game. If it's up to you, give people the points they deserve. We've all been robbed of a 2nd by an away player, don't make yourself a robber. 3) Look down at the chat box every once in a while. Things happen. Someone may propose an alliance to you, ask you a question, etc. and its impolite not to respond. If you propose an alliance, there's nothing more than getting no response. A 'no' or even an 'I'll consider it' is proper. 4) No pregame alliances. Going into a game on a team with someone else is just unfair. It's cheating. Don't do it. 5) Use good manners in the chat box. This is pretty self-explanatory, and is good etiquette anywhere. Try to write with good grammar if your English is good enough, be considerate, and be nice. This isn't a place to make enemies, it's a place to make friends. 6) If the server lags you out, try to get back in. This could mean a simple refresh, closing your browser, or something else. But away players are bad for everyone, so try to get back in if you can. 7) Don't turn on alliances. If you make an alliance with someone, honor it. Don't turn on them, even if it means a first place. It's simple honesty. 8) Don't overly complain. Sure you can say how much it sucks that your 6 lost to a 3. Sure you can complain about your starting position. Sometimes, you get unlucky. But other times you get lucky. The name of the game is DICE wars, you're rolling dice, luck is involved. It's alright to quip a little, but just don't be that idiot who fills 3 chat boxes full of "Gawd!!!!11! I am getting so freaking unlucky!!!!1111one! I deserve to win! All my roles are crap!!!"... you get the picture. Just some basic etiquette rules. Remember, dice wars is a game, it's supposed to be fun. So everyone should work to create a fun and polite environment. Feel free to contribute to this list. |
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Joppapottomaus wrote
at 9:55 PM, Saturday December 9, 2006 EST I agree with most of these and I think that for the most part the site could only be improved with the following of these notes, but I have one disagreement; number 7. It's true that it is common decency to honor alliances, but this is war. If you dishonor an alliance people can villainize you, but if that is the strategy you want to use, the more power to you. Just don't expect me to help you out in the future.
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Tech wrote
at 10:02 PM, Saturday December 9, 2006 EST fair, fair...7 though...Nah. That's part of it all, eventually the alliance is going to dissolve anyhow.
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TheYellowMole wrote
at 10:02 PM, Saturday December 9, 2006 EST I see your point, and I do agree with it. But breaking alliances is a good way to make enemies. I guess that is more of a grey area, personal judgment call. You can't always be a huge pushover in war ^_^
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empath wrote
at 12:20 AM, Sunday December 10, 2006 EST Alliances last as long as they're benificial to both players. I don't expect anybody to honor an alliance for longer that it's convenient for them.
If you have a non-aggression pact with somebody, great, but don't stretch out and let him cut you and two with one back stab, either. Personally, I think alliances to kill player X are complete bullshit and grossly unfair. I'll only agree to gang up on a player until he's no longer dangerous, and then it's every man for himself. |
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Devin Nice wrote
at 1:29 AM, Sunday December 10, 2006 EST Agree with Empath. I would change 7 to "don't hold grudges against people who break an alliance with you." Every game should be treated as a new entity.
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unknown5452456 wrote
at 5:26 AM, Sunday December 10, 2006 EST I am all for breaking alliances, but I am also for "villainizing" those who break alliances. If it is your strategy to make alliances and break them before the end of an agreement, then it is plenty fair that you may gain a reputation for doing so, if you find you don't mind occasionally giving up that chance at first place in the name of honor, then you should gain a reputation as one who can be trusted. It is unreasonable to not ask people to remember who they fought with before.
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Pegasus wrote
at 7:44 AM, Sunday December 10, 2006 EST This was inevitable.
FWIW: 2. Yes kill the away players first. But I think it is reasonable to fight off the players who have attacked you more during the game. Bear a grudge within the game. Taking a grudge to the next game is dead wrong of course. 7. Diplomacy is the gold standard here, and its ethics are very clear. You can break alliances. I won't of course, honest, probably. :) |
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Pegasus wrote
at 5:18 PM, Monday December 11, 2006 EST I'm still not sure about point 2.
The 2nd best game is the person I've been fighting. So I will keep fighting them. 3rd best has also been fighting 2nd best (since 2nd best was in the lead) - so he is implicitly my ally. Shouldn't I give my ally 2nd place? That's what I did. It was a tough break for the guy who came third, although the same has happened to me enough times. It does seem unfortunate that so many points are usually in the winner's gift. It might be better if 2nd and 3rd were considered equal. |
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algios wrote
at 7:07 PM, Monday December 11, 2006 EST 2) This is an ethics problem. Your ally helps you because he wants to get points. So he doesn't deserve the points. If he knew he wouldn't get the points he would just freak around. So this is a situation with no easy solution.
7) Alliances are allowed, but keep in mind your ally might have an other idea of what an alliance is. |
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Meatbomb wrote
at 11:24 PM, Monday December 11, 2006 EST How to be a Dice Wars Bully
1) Taunt the other players. Laugh when they have an unexpected bad roll against you, laugh when you crush them. By getting the other player angry, they won't think as clearly. 2) Make threats, and carry them out. When a player takes a bite of you, destroy him - even if it means throwing away your own position in the game. Get a reputation for being petty and vindictive, and it will make your opponents want to stay on your good side. 3) Shield away players. If you hold the power for the away guy to live or die, you can use this as leverage to make the others do as you wish. 4)Always make an offer of alliance to the player in a position to potentially damage you. If they refuse, see 2) above. 5) Make insults frequently, but be sure they can't be taken as real-life threats or harassment. For example "Blow me" or "I will eat your children" are good, but "I'm going to find out where you live and kick your teeth in" is bad. 6) Rub it in. After dealing out a promised punishment, be sure to say something like "this is what happens when you don't do what I say" or "next time I hope you will be a more willing puppet". Remember, guys, Dice War is just a game, so no need to be all polite and stuff. Go nuts. |