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mastodonfarm wrote
at 6:22 PM, Saturday December 9, 2006 EST
Well, nothing. :-) But it is annoying to to get when somebody stops playing (or never starts) and then beats you because people don't bother to attack surrendered players. I just finished a game where a guy who never played a turn finished third (ahead of my fourth).

I think that if somebody surrenders (or is auto-surrendered for being away for 3 turns), they should be considered "out" for ranking purposes at that point.

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Ryan wrote
at 6:25 PM, Saturday December 9, 2006 EST
I like the idea of getting extra dice from eliminating someone. This would give people incentive to take out away players. +5 dice?
mastodonfarm wrote
at 6:29 PM, Saturday December 9, 2006 EST
I like that idea a lot. It would keep the game moving, too, with fewer periods where everybody is just sitting back and powering up. Maybe you get the number of dice that are in the last territory of the player you eliminate?
Buton wrote
at 7:32 PM, Saturday December 9, 2006 EST
That would be interesting...

Buton
empath wrote
at 7:48 PM, Saturday December 9, 2006 EST
i think if you have the flag clicked when you click 'end turn' or a turn passes with the flag selected, you should be out, period. De-activate all your controls and deduct the score.
joby.d wrote
at 8:16 PM, Saturday December 9, 2006 EST
if you're having trouble with away players then you likely need to improve your strategy? if you can't beat someone who has one territory in a corner then i think you're playing too defensively to complain
mastodonfarm wrote
at 8:21 PM, Saturday December 9, 2006 EST
Uh, have you played the game much, joby? If the surrendered player is on the other side of the board, there's nothing you can do about it. You have to either play to win--in which case you risk getting knocked out before the surrendered player--or else hunker down and stop playing yourself hoping you can outlast them. Neither option is much fun.
Tech wrote
at 8:37 PM, Saturday December 9, 2006 EST
Diplomacy. Along with strategy and luck, use the chat do get rid of the away players.
joby.d wrote
at 8:55 PM, Saturday December 9, 2006 EST
if you're putting up a good enough fight then the leader shall be required to pick off the away players in order to win, or you'll be able to just outlast them (unless the leader kills you first for no reason)
Tech wrote
at 9:03 PM, Saturday December 9, 2006 EST
"(unless the leader kills you first for no reason) "

Which, to be honest, does happen sometimes *looks accusingly at Nuklear*
TheYellowMole wrote
at 9:12 PM, Saturday December 9, 2006 EST
But if the map looks like this, for example.

AA
AAAB
AAAA
ACC
DDDDD
DDD

And B is an "away" player, it is in A's great interest to kill C before B. B poses no threat. Which is why an incentive other than fairness is needed.

Also, I would suspect sometimes people may fake lag out to convince people they are no threat, and probably end up with a higher ranking. I am in full support of an incentive in ranking (+x, where x is based on the ranking of the knocked out player) or in dice when you kill a nation.
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