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stay_dead wrote
at 12:03 AM, Wednesday December 6, 2006 EST
Just had this and it was a -103 score.. ouch!

Replies 1 - 5 of 5
Pegasus wrote
at 10:03 AM, Wednesday December 6, 2006 EST
Better solution:

Look at the stats on how often the eventual winner is the player who went 1st, 2nd, 3rd etc. Then add dice to the positions that are worst until it is about even.
Nuklear wrote
at 11:24 AM, Wednesday December 6, 2006 EST
This can happen to everyone with equal chance. I agree it sucks, but its part of the game.
stay_dead wrote
at 4:17 PM, Wednesday December 6, 2006 EST
"This can happen to everyone with equal chance. I agree it sucks, but its part of the game."

True, though sometimes being right stats wise isn't the best game design decision. Games are supposed to be fun.

The only down side would it would be a positive pressure on scores upwards overall, which isn't a bad thing.
Buton wrote
at 5:14 PM, Wednesday December 6, 2006 EST
The only thing that I've noticed that's midly unfair is when someone is the last player to go and has 12 dice. Everyone usually starts with around 13 dice. Some people get 14, some 12. If you're last and you only get 12 dice, you can almost count on losing most of them. If anything, have some sort of check to make sure the order of play and the initial dice ammounts are less randomized?

Buton
CNE wrote
at 10:24 PM, Wednesday December 6, 2006 EST
Yeah, last turn with 12 dice is rough. It would be interesting if we could see how often this happens.
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