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Please install a Kill Bonus, vflags are out of control
Steve Tennis Dc wrote
at 3:10 PM, Monday April 16, 2012 EDT

The whole vflag has killed this game. Please bring some sanity back to it by installing a kill bonus.

Replies 1 - 10 of 20 Next › Last »
DJohnson wrote
at 4:27 PM, Monday April 16, 2012 EDT
that's a pretty fucking good idea
Cal Ripken wrote
at 9:05 PM, Monday April 16, 2012 EDT
holy shit.

a good idea.
jurgen wrote
at 7:00 AM, Tuesday April 17, 2012 EDT
that idea is still great: a kill bonus will definitely improve the game and will fix part of the weakflagging problem

just a few thoughts:

* More people will flag out when they see a kill comming their way. it's already a (small) problem now for the most kills stat. Easy way to fix this is to keep the greys marked as "used to belong to player X" for one entire turn. So if someone conquers the last land of someone who flagged out within this one extra turn, he or she still gets the kill + the bonus.

* kill bonusses might encourage more favouritism. Instead of letting 2 small people roll, some noobs might be killed before they get the chance to roll because regulars will use the kill bonus as excuse.

* it might create a different approach to "leaving or killing islands" because someone could steal a kill by keeping an island of someone in danger of being killed behind him . This definitetly not a problem, just a thought.

Cal Ripken wrote
at 8:05 AM, Tuesday April 17, 2012 EDT
"* kill bonusses might encourage more favouritism. Instead of letting 2 small people roll, some noobs might be killed before they get the chance to roll because regulars will use the kill bonus as excuse."

I see no issue with this, unless it's only new players who are being killed. Roll offs are a terrible part of the game for the most part.
MadHat_Sam wrote
at 11:51 AM, Tuesday April 17, 2012 EDT
Or we remove flagging for position, go back to elo era flags where you get the place you are in at the end of the game. No more weak flags, no more sitting and letting people fight. You get what you earn.
Cal Ripken wrote
at 7:27 PM, Tuesday April 17, 2012 EDT
well yeah, that would be optimal
Gurgi wrote
at 8:31 PM, Tuesday April 17, 2012 EDT
high tables should be that way. low tables can stay
fcuku_ wrote
at 8:51 PM, Tuesday April 17, 2012 EDT
Hasn't this already been kicked around and never implemented before?
Louis Cypher wrote
at 5:09 AM, Wednesday April 18, 2012 EDT
I am sure the idea of kill-bonus is around since 2007. As for the flagging out when a kill is coming - just have a stat "most killed player". People love to be first, no matter which stat it is. "Most Killed" is the counterpart of "Most Kills", just like "Luckiest" and "Unluckiest" - one can't do without the other.

Killing for the bounty would change the game and remove the rolls. But removing ELO and alike changed the game as well. Depends what the bounty would be.

How about 1% of the casualties points? Killing on 0 and 100 tables makes no sense. Even killing a 2k player for the 20 points can be discussed. Killing a really big guy however... (and then sitting at 500 with 50k is dangerous, the noobs will team up for the bounty :-)). If you play your level, the bounty is not worth the time, if you go below it, you are the prey.
dasfury wrote
at 1:21 PM, Wednesday April 18, 2012 EDT
play to win

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