Forum


best 4v4 streaks
jurgen wrote
at 4:49 AM, Sunday August 7, 2011 EDT
seems like the most fun extra stat for these type of games

longest winning 4v4 streak (including attacks and defends - maybe also as seperate events?)

Replies 1 - 9 of 9
kakku man wrote
at 5:23 AM, Sunday August 7, 2011 EDT
rounn one:
4v3 fail
4v2 fail
deaded
Crazy Smurf wrote
at 5:41 AM, Sunday August 7, 2011 EDT
Crazy Smurf's turn
Bartez defeated 4v4, 17 to 10, (6,6,3,2 to 2,1,4,3)
Bartez defeated 4v4, 14 to 8, (6,2,1,5 to 2,3,1,2)
Bartez defeated 4v4, 17 to 9, (4,4,5,4 to 2,1,4,2)
Bartez defeated 3v4, 10 to 8, (3,4,3 to 1,3,2,2)
Bartez defeated 3v4, 12 to 8, (3,4,5 to 1,2,1,4)
Bartez defeated 3v3, 11 to 8, (3,6,2 to 1,4,3)
Bartez defended 2v4, 10 to 11, (4,6 to 1,1,6,3)
Bartez defended 2v4, 5 to 10, (3,2 to 5,1,1,3)
Bartez defended 2v4, 8 to 13, (6,2 to 5,4,1,3)
+31 dice
jurgen wrote
at 7:12 AM, Sunday August 7, 2011 EDT
+31 dice, I think the 4 max should have a lower reserve limit

you can attack like 11 times and stay stacked next round
superxchloe wrote
at 8:50 AM, Sunday August 7, 2011 EDT
10 jurgs :) depending on his reserves ofc.
4stacks it's hard to suicide out.
jurgen wrote
at 9:23 AM, Sunday August 7, 2011 EDT
I know you only need 3 each for each 4v4 but he has 31 connected lands so he probably has way more than just these +31 to use next round so it will be 14? 15? idc tbh

so neither 10 or 11 are accurate, that's why I said "like 11" , to give the idea that you practically can't get unstacked in such an endgame situation

:)
Louis Cypher wrote
at 9:40 AM, Sunday August 7, 2011 EDT
I had 13 unsuccessful attacks in a row in a game. That was not amusing. Lost to kakku there... and thanks to stupid 1/3 crap I never agreed to I got 3rd behind a player that flagged me earlier and that I didn't eat for that reason (thus being small in endgame).
jurgen wrote
at 11:14 AM, Sunday August 7, 2011 EDT
my advice :

* change IP
* change account
* clearly refuse to do the 1 3 if you don't want it, if 2nd really wants to impose it, flag the other guy when needed and get 2nd at all cost
Crazy Smurf wrote
at 12:09 PM, Sunday August 7, 2011 EDT
the new stack game feature needs a little adjustments

- restack reduce (4s - 14/15) increase (16s-55/60) idk just suggestions :)

- one stack type game for each table (going trough forums every time is a little anoying)

- kinda hard sometimes to see the stacks in the 16 stack games, maybe adjust the color to make it easier to see

reducing too much from 4 stacks tables will increase the vflags imo
jurgen wrote
at 12:16 PM, Sunday August 7, 2011 EDT
yeah I already made some suggestions about changes in dice reserves and visibility of the 16 stacks

all feedback is welcome
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