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clarkebar's table.
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Cambria wrote
at 2:11 PM, Saturday March 8, 2008 EST
yep. another "ghost" territory table.
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Cambria wrote
at 2:15 PM, Saturday March 8, 2008 EST |
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quokka70 wrote
at 2:44 PM, Saturday March 8, 2008 EST Green ended up getting second because he refused to flag. I don't feel that behavior like that is within the spirit of the game.
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aquaone wrote
at 4:44 PM, Saturday March 8, 2008 EST i watched another game where second had "ghost" territories and refused to flag... this is odd.
only one person could see the "ghost territories". when he attempted to attack them it forced a game loss for him. ??? |
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clarkebar wrote
at 4:47 PM, Saturday March 8, 2008 EST I am livid that you would out the ghosts at my table! I offered them a home when noone else would. We got along quite well, and they didnt tend to harm anyone. I knew my ghostly safe place would be exposed eventually, I'm just sad that it was by you Cam.
I wish those ghosts nothing but the best and will keep offering them safety through my own underground railroad. Sincerely, Clarke! :F |
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XCRobin wrote
at 4:48 PM, Saturday March 8, 2008 EST And also this is one of the worst tables in the game. Sorry Clarke.
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clarkebar wrote
at 5:05 PM, Saturday March 8, 2008 EST You are terribly rude XC.....enjoy your spaghetti!
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nuflis wrote
at 6:26 PM, Saturday March 8, 2008 EST I have to disagree with XC, I like that kind of maps, big and without peninsulas. Nice map clarke.
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Cambria wrote
at 8:38 PM, Saturday March 8, 2008 EST your ghosties wouldnt grace me with their appearance, clarke.
i wanted one too v.v i got 7th both times damn you! |
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lovekdicetodeath wrote
at 9:29 PM, Saturday March 8, 2008 EST fix the bug please, ryan
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Harry's "Wand" wrote
at 12:10 AM, Sunday March 9, 2008 EST The best map would be a square. A square would put the largest emphasis on skill and not on luck. When there are bottlenecks, and other such objects, the game relies more on luck than on skill.
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