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Determining true aggressiveness (attacks per round).
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skrumgaer wrote
at 4:50 PM, Wednesday February 20, 2008 EST
I have been continuing work on the discrepancy between per game attack/defends and the daily totals. Assuming that the figures as reported by Ryan are correct, I have come up with a measure of true agressiveness (attacks per round).
Let us designate a player's average number of attacks per round, or true agressiveness, as lambda. Let us suppose that a player's attacks per round follow the Poisson distribution. Then the probability that a player will attack k times in a round would be given by lambda^k exp(-lambda)/k! and in particular, the probability that the player would not attack in a round would be exp (-lambda). Suppose we take the average attack probabilities weighted by number of rounds all the player's games for the day. If the number of times he attacked or defended per round is approximately constant then the actual number of attacks he made per game could be calculated from the percentages. Likewise for the tally of the player's daily attack/defend. Assuming that the daily average defends/round is the same as the average of the day's defends/rounds, the day's number of attacks can likewise be deduced. If there is a discrepancy between the total number of attacks as determined by the per game stats and the total number of attacks as determined by the daily stats, the discrepancy arises from there having been rounds in which the player neither attacked or defended. This puts a lower limit on the number of times the player did not attack in a round, which in turn puts an upper bound on lambda. For example, with earlier figures I gave for montecarlo, the attack/defends are congruent for 131 rounds of attack or defend out of a total of 142, for a total of 8.4% of rounds idle. The corresponding value of lambda is 2.48. This is a crude approximation and takes a lot of effort to calculate. It would be much better if Ryan gave us the raw attack/defend figures instead of the percentages. |
Replies 1 - 6 of 6
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Shevar wrote
at 1:00 PM, Sunday March 16, 2008 EDT BUMP!!!!
awesome idea real improvement of stats why is this getting no attention? it took me 15 damn minutes to find it. a way to search this mess of a forum would be nice as well... |
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kdicefreak wrote
at 2:36 PM, Sunday March 16, 2008 EDT awesome as always.
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jurgen wrote
at 2:07 AM, Monday March 17, 2008 EDT heavy stuff to read when you just arrived at work and need a few extra cups of coffee to wake up but nevertheless...
as always, yummy yummy, good stuff from skrumgaer so, an agressive bump from me |
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RageUnleashed wrote
at 4:40 AM, Monday March 17, 2008 EDT bump
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Cambria wrote
at 4:46 AM, Monday March 17, 2008 EDT major bumpage.
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Shevar wrote
at 7:14 PM, Thursday March 20, 2008 EDT maybe an example can tell you more about the idea behind this.
If you play really aggressive, you attack a lot. but when the other players team up, you will also get a lot of defends. the currently displayed ratio Att:Def just doesnt contain any information about your performance in a game. with a 50:50 ratio you could have been sitting in a corner all game, but you also could have been rampaging across the table. |