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More ludicrous starting positions
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Mr. Monroe wrote
at 2:49 PM, Wednesday February 6, 2008 EST
Well, it done happened a few more times, but this time I decided to document it. Following is a table of number of starting territories and number of starting dice from first to play to last in the round.
Territories Dice 4 11 4 11 4 11 4 11 3 8 3 9 3 9 I see how the algorithm determines this. If you have more territories, you get one more die, and being sixth or seventh delivers an extra die. This <i>might</i> make sense if the numbers of starting territories were randomly determined, but this order seems to happen pretty regularly. My solution? Make the number of total territories on the map divisible by seven. Eh? Eh? |
Replies 1 - 4 of 4
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kdicefreak wrote
at 3:06 PM, Wednesday February 6, 2008 EST the matter is worsened if you are the 5th player in the above example and have your 3 territories in the 3 corners of a strange, like circular, map.
i don't hear a lot of complains back in the elo days.....what is happening. by the way, if you are that 5th player in the example, your only option is pretty much Flag right the way or suicide. |
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montecarlo wrote
at 3:51 PM, Wednesday February 6, 2008 EST that is a very strange map if the circle has three corners. Ryan, i suggest changing this map that kdicefreak speaks of.
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kdicefreak wrote
at 10:25 PM, Wednesday February 6, 2008 EST that's why it's strange...lol
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kdicefreak wrote
at 10:26 PM, Wednesday February 6, 2008 EST oh by the way, check out the dirt_fox map.
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