Forum


REWARD IF PLAYER DARE TO FIGHT VS DOMINANCE
LionGazoz wrote
at 2:22 PM, Tuesday January 29, 2008 EST
This game becomes more and more boring to me and the reason is the flagging system and players who early gives up to fight vs the dominance

it is allways the same, strong players attack their weakest neighbour, instead of fighting for 1st, they just try to safe their position...boring

noone dares to attack 1st or stronger neighbours(except pga)

it is very boring to see that the big fish wants always eat the little fish before eaten up by the biggest fish

what is so genius or funny about killing your weakest enemy?

i love players who don´t attack their weak neighbours but mighty opponents, that´s honorable

the score system should reward this

GIVE MORE SCORE IF U ATTACK A DOMINANT PLAYER AND LESS SCORE IF U ATTACK WEAKER PLAYER

THEN THE GAME WOULD BECOME MORE FUN ;-)

Replies 1 - 4 of 4
LionGazoz wrote
at 2:27 PM, Tuesday January 29, 2008 EST
EXAMPLE

if u take away a region from a player with 10 regions, u get 10 points

if u take away a region from a player with 2 regions, u get only 2 points

but u only get points if u win, not if u just attack

this simply system would outbalance the game
krez wrote
at 5:37 PM, Tuesday January 29, 2008 EST
Super Idea. So everyone against the leader. Great idea. And when the leaders get last... what than...? Again from the begining of the alogrithm?

I AM NOT SUPPORTING THIS.
bcmatteagles wrote
at 6:32 PM, Tuesday January 29, 2008 EST
I say the more kdice becomes like dicewars the better, great idea!
LionGazoz wrote
at 6:41 PM, Tuesday January 29, 2008 EST
krez

what u see as a (algorithm) problem is only theoretical but never happens in real game

not every player can attack the leader due to the map situation, he will attack the 2nd or 3rd...

alliances can also be a reason not to attack 1st
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