Forum
i have an idea...(have no clue in how to implement it(if its even worth implementing!))
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Awesomeness! wrote
at 5:39 AM, Wednesday January 9, 2008 EST
would it be possicle for luck to be thrown in the formula when calculating players scores for the matches?
the reason im saying this is i lost 101points... the game panned out like this... i was last to roll and was given the dreaded 3 stack start 1x4stack 3x3stack 1x1stack by the time i got to roll my first dice, i had only the 4 stack left i rolled 4v1 and lost resulting in me losing 101 points if luck was taken into consideration, maybe the loss can be reduced...obviously players need to lose points for coming 7th but not after losing rolls that in theory, should be winning. i have no idea how this would be implemented, if at all possible but i put it to u guys to think about it... awe |
Replies 1 - 10 of 10
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lesplaydices wrote
at 5:34 PM, Wednesday January 9, 2008 EST Bracket within a bracket is like, the dumbest thing.
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lenaheadeyfan wrote
at 7:46 PM, Wednesday January 9, 2008 EST I tink that the "luck" section of the profiles is just sort of, informative... and shouldn't have any effect on the score, whether winning or losing.
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MuffinTop wrote
at 8:36 PM, Wednesday January 9, 2008 EST Shouldn't you lose more because you were seriously unlucky?
Or do you see luck factoring in like welfare - there to help out when you're down on your luck? |
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Awesomeness! wrote
at 2:54 AM, Thursday January 10, 2008 EST i thought this was a decent idea (and still do) and needs to be addressed by someone who actually know what the hell they are talking bout
@les i see u are a well established forum troll but srsly, have ANY of ur posts EVER been productive?! i see many players putting ideas to ryan, some good, some bad and this is an idea i'd like to be sensibly debated! |
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Miss_Stress wrote
at 5:30 AM, Thursday January 10, 2008 EST Think it's be quite easy to implement, Mathematically anyhow. If you take you luck score away from 100, and double the result, then divide by 100... You get a factor by which you could multiply your score. Eg, your score is 100. If you had luck 40%, the factor would be ((100 - 40)*2)/100 --> 1.2 so your score is 120. If your luck was 60%, then the factor would be ((100 - 60)*2)/100 -->0.8 so your score would be 80. If this is too much variation in score, just divide by a bigger number, or don't multiply by the 2.
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BatmanDan wrote
at 5:41 AM, Thursday January 10, 2008 EST i think it wud b quite a good idea...it would encourage more strategy and less stupid suicide rolls!
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Kehoe wrote
at 7:20 AM, Thursday January 10, 2008 EST LES may be the most totally awesome kdice poster since John McEnroe broke his tennis racket over some dudes head. True Story.
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integral wrote
at 8:54 AM, Thursday January 10, 2008 EST you have to look beyond the sarcasm of les, he's usually spot on.
what's the point of playing dice if you don't want to lose too much for losing a 4v1. shit happens, and it's why you play dice. by your logic, losing 5v3s shouldn't be penalized and seems by extension you'll be saying 2nd and 3rd trucing against first is wrong, because you know, it was luck that allowed them to get big enough to be able to truce against first. oh wait, you already said that about the 2/3 truce. sure it sucks when you lose a 4v1, but I mean, flag and move on. Plus you have the glory of adding another notch in your "well i've lost a...." I mean think of this is terms of cards, you're like saying "don't penalize me for getting 2-7 offsuit on the big blind". It's a game of luck, and you are rewarded/penalized accordingly. I lost a 5v1 and it was one of my favourite moments in kdice. |
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sunvic wrote
at 10:37 AM, Thursday January 10, 2008 EST kool
01110011 01110100 01100110 01110101 |
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Lawstone wrote
at 1:46 PM, Thursday January 10, 2008 EST I think Awesomeness is talking about the fact that this happened within the first round.
Although it sucks, it has happened to just about all of us. I lost 123 dice the first round yesterday because all I had was a 3 stack left after everyone took their first turns. (Your 4v1 has a 99.7% probability of winning, not 100%) My take on the whole thing is that if you have a lot of winners, there have to be losers as well. If everyone always won points then what would be the point (no pun intended)? The game is ultimately gambling and taking risks. Each time you join a game, you take the risk of having a poor or great starting position. You're taking the risk that players have better or worse strategies. It's just like a battle in real life, nothing is fair. Not all starting positions are great and not everything goes the way you want. Ask all the people that are dead out there who fought in the countless wars of the past. I don't think anyone of them wanted to die, but they didn't have a choice, they died. Real war is about alliances, deceit, strategy, luck, timing, etc. All of this is a part of Kdice as well, but everyone whines because they cannot accept defeat. Players at the top of the board know how to play the game well because they know who to ally with, who to deceive, they know when to time their attacks, and when to hold back. They know who to attack and who not to attack. They don't always have the greatest luck, but they persevere and don't give up. Ultimately, Kdice is just a representation of a battle. The unknown is what makes this game fun. If everything went our way and we knew that we would always get positive points, we would probably end up not playing anymore. How often have you played a video game and you cheated and knew the layout of the whole map, you had all the weapons and you had all the advantages. That wasn't enough to satisfy you and you finally got tired of it pretty quickly and stopped playing the game? You lose the excitement, the suprise and the risk. If you roll a large sum of dice against a smaller sum of dice, you take the risk of winning or losing. The greater probability is that you will win, but you still have the risk. If you lose, the only person you should blame is yourself for choosing to roll. Luck is "luck". (with exception of the occassional new version bug that needs to be fixed) Look back to the past. Remember the Battle of Thermopylae. 20,000 Persians fell to 300 Spartans. Even though the Persians won in the end, they still lost 66 men to every 1 man. Who would have thought that 300 men could kill 20,000 men? Always remember, the only guaranteed victories in Kdice are 7v1 and 8v1. |