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kdice odds?
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JeremyS wrote
at 5:52 PM, Monday October 29, 2007 EDT
Has anyone gone through the effort of calculating the odds for various situations in the game? If someone has, I won't bother but I would like to read them.
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Replies 1 - 4 of 4
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lesplaydices wrote
at 6:25 PM, Monday October 29, 2007 EDT Probability of a successful attack Attacker
two dice three dice four dice five dice six dice seven dice eight dice Defender one die 83.8% 97.3% 99.7% *100% *100% 100% 100% two dice 44.4% 77.9% 93.9% 98.8% 99.8% *100% *100% three dice 15.2% 45.4% 74.3% 90.9% 97.5% 99.5% 99.9% four dice 3.6% 19.2% 46.0% 71.8% 88.4% 96.2% 99.0% five dice 0.6% 6.1% 22.0% 46.4% 70.0% 86.2% 94.8% six dice 0.1% 1.5% 8.3% 24.2% 46.7% 68.6% 84.4% seven dice *0.0% 0.3% 2.6% 10.4% 26.0% 46.9% 67.3% eight dice *0.0% *0.0% 0.6% 3.7% 12.2% 27.4% 47.1% |
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lesplaydices wrote
at 6:26 PM, Monday October 29, 2007 EDT |
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JeremyS wrote
at 6:39 PM, Monday October 29, 2007 EDT Cool, there is more that can potentially be done, there is value in creating a risk/reward calculator that takes into account whether it's worth going on a run with a tall stack x squares away, whether the payoff is better to try and connect or to leave alone under different circumstances, etc.
That chart will save me some time. |
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_\o/_ wrote
at 10:10 PM, Monday October 29, 2007 EDT the odds of you gaining a territory are in direct oppostion to the overall need for that territory by a factor of 4
. . inversely ... the odds of gaining a territory that you do not strategically need are 10 to 1 in your favor |