Forum
Suggestion: Please support
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ZhugeLiang wrote
at 4:17 AM, Friday October 12, 2007 EDT
I would like to request the ability to give up own pieces of lands. I have see that a flag can choose to flag to give up all pieces of lands but would it be better to give up specific pieces of land to allow more restack on other pieces?
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Replies 1 - 9 of 9
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l.o.s.e.r. wrote
at 4:19 AM, Friday October 12, 2007 EDT ok i vote we get to chose whether we defend or are defeated
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SodaPop wrote
at 4:23 AM, Friday October 12, 2007 EDT Sorry to destroy your suggestion, looking at it first off it has merit.
But there are some loopholes: - Trapping Stacks: eg. You trap a player's 8 stack aurrounded by 1 stacks, he surrenders one land and releases his eight stack... - Unpredictable Stacking: eg. connect 8 lands, and surrender 7 of them before the restack, so you have a perfect 8 stack after the first turn. Im sure there are others, if you can dissolve these problems i think its a good idea, but would be exploited |
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ZhugeLiang wrote
at 6:16 AM, Friday October 12, 2007 EDT http://aplayr.com/kdice/kdice/ideas/ability%20to%20give%20up%20own%20pieces%20of%20lands%20%28grey%20it%29%20to%20allow%20restacking%20on%20more%20strategic%20areas/
You guys can support it here. - Trapping Stacks: eg. You trap a player's 8 stack aurrounded by 1 stacks, he surrenders one land and releases his eight stack... Isnt it a strategic move? It makes this game rely less on lucks and more on strategies. It is supposed to be like Risk right.... |
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SodaPop wrote
at 7:30 AM, Friday October 12, 2007 EDT I guess, i prefer the idea of using positional stacks to your advantage,
i think if you eliminate that you're just playing a game of rolling dice. |
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kdicefreak wrote
at 9:44 AM, Friday October 12, 2007 EDT no
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integral wrote
at 6:19 PM, Friday October 12, 2007 EDT I would like to request a no attacking integral clause.
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unlucky9999 wrote
at 6:43 AM, Saturday October 13, 2007 EDT I vote YES for the integral cause
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JKD wrote
at 10:35 AM, Saturday October 13, 2007 EDT Someone suggested a really easy way to do this, you can implement without "trapping stacks" or "unpredictable stacking."
Select a territory to freeze, can only freeze one land at a time. Three end turns later it becomes neutral and you can break through it. There's other ways to go about this, but this is a very simple and easy way to start. |
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JKD wrote
at 10:37 AM, Saturday October 13, 2007 EDT and if you really want add in an option to integrate a land and no one can attack it until everyone's happy now?
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