Forum
Improving the End Game
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§ilverfox wrote
at 2:40 PM, Thursday October 4, 2007 EDT
What about this as an idea: Give some kind of reward for how fast you win (the faster the better).
Setting aside the concept of "luckier", would not a "better" player be able to finish faster (more efficiently)? To implement this idea, how about this: At the beginning of the game every player puts a set number of points (15-20 pts would be a good number for the 10 and under tables) into a side pot. Only the first place finisher will get these points. The catch is every round the points diminish by a number equal to the number of players left (-7 each round at the beginning and less as players get killed or flag). This gives incentive for the person in first place to kill off the weaker players (to slow the rate of point loss). It also gives him incentive to win the game faster (to get as many points from the side pot as possible). It may be with this scheme that the side points disappear completely before the game is won. So be it. The intention is that this is a bonus for winning quickly; not a given point award for first. All other scoring stays in place as is (or as it gets changed from time to time). So what do y'all think? More importantly, what does Ryan think? Ryan? *taps mic* Is this thing on? :) |
Replies 1 - 4 of 4
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Phiber Optik wrote
at 2:45 PM, Thursday October 4, 2007 EDT Setting aside the concept of "luckier", would not a "better" player be able to finish faster (more efficiently)?
no |
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§ilverfox wrote
at 2:54 PM, Thursday October 4, 2007 EDT Care to elaborate, Phiber? For example, why not?
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Phiber Optik wrote
at 3:17 PM, Thursday October 4, 2007 EDT ... superior player with weak start wins game in 60 rounds ....
... idiot with awesome start wins game in 7 rounds ... discuss. |
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§ilverfox wrote
at 3:21 PM, Thursday October 4, 2007 EDT That's an excellent point.
Ok, so let's set that aside as well then. The question now is: Is it not in the game's best interest to offer some incentive to end it quickly? It appears that some of Ryan's changes are directed toward that end. What do you think of the side pool idea to help avoid point farming? |