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Ryan, fix the rolls
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Valis wrote
at 4:08 PM, Friday September 28, 2007 EDT
The probability of the rolls seen in the current system is way out of whack.
Please change the basis of your "random" integer, thanks. |
Replies 1 - 6 of 6
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Valis wrote
at 4:23 PM, Friday September 28, 2007 EDT Basically what I'm trying to say Ryan; is that if you don't see the problem, if you think that back to back 3v1 you are not playing this game.
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Valis wrote
at 4:23 PM, Friday September 28, 2007 EDT hands's turn
rmc defended 8v6: 24 to 26 (3,4,1,5,2,3,3,3 to 5,1,5,4,5,6) rmc defended 4v3: 7 to 13 (1,1,2,3 to 6,1,6) neutral defeated 5v3: 16 to 12 (4,3,3,3,3 to 1,6,5) Round 8 rmc's turn Valis's turn neutral defeated 3v1: 12 to 2 (5,5,2 to 2) neutral defended 2v1: 3 to 5 (2,1 to 5) hands's turn rmc defended 4v3: 11 to 15 (2,1,2,6 to 4,6,5) |
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Zosod wrote
at 5:39 PM, Friday September 28, 2007 EDT god damn, valis, you are dumb. Read a probability book or something. Find some info on pseudo random number generators. The problem is in yr head.
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Zosod wrote
at 5:46 PM, Friday September 28, 2007 EDT |
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EXCALIBUR wrote
at 11:53 AM, Thursday October 4, 2007 EDT zosod seems cheerful.
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reject18 wrote
at 12:57 PM, Thursday October 4, 2007 EDT is that right!!
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