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Ryan, "change the socring back" thread
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SodaPop wrote
at 3:08 AM, Thursday September 20, 2007 EDT -the games are getting longer and duller since the change -8v8's are boring, its based to much on chance -the scoring at the start of the month made games shorter.. funner -i find myself in some games, trying to die in 7th than in 5th/6th ----- thats not how the game is supposed to be played -finally, the winnings are tiny, 1st place should be awarded more, like the previous scoring system 1 vote for changing it back!! whose with me? |
Replies 1 - 10 of 10
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unlucky9999 wrote
at 3:58 AM, Thursday September 20, 2007 EDT *frowns
That would be me... xD |
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Krusssty wrote
at 5:03 AM, Thursday September 20, 2007 EDT I heard of a cockring, but what a socring?
;) |
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_\o/_ wrote
at 4:48 PM, Thursday September 20, 2007 EDT socrings are the colored bands that one sees on the calf portion of gym socks.
they come in all colors, but the hottest color combination this season is white socs with two blue rings |
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XCBatman wrote
at 6:54 PM, Thursday September 20, 2007 EDT Don't change it back. I'm finally getting points.
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Krangar wrote
at 11:41 PM, Thursday September 20, 2007 EDT I prefer to have some kind of scoring that better reflects someone's ability to win than someone's ability to force the people who aren't in first to flag. Quite often someone get's decent positioning in the first round, everyone's afraid to attack because opportunists will eat their territories and it becomes a race to force other people to lose before you do.
Most people if they aren't winning by the second round don't play to win anymore, they just play to make others lose. The number of times you win just happens to depend on your stacking at the beginning and whether everyone goes on their crazy connect-fests hoping for a big stack. |
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Krangar wrote
at 11:44 PM, Thursday September 20, 2007 EDT *There is still a degree of skill involved of course, there's just a lot more random attacks in this game. It used to be that people would attack to expand, they'd try to not weaken themselves by spreading islands out. But now people use any and all stacks to cut and attack at any opportunity - they're just often attacking to screw other people up.
This used to be a game of dice domination, now it's a game of bugger your neighbour. |
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KDeath+ wrote
at 1:24 PM, Friday September 21, 2007 EDT -the scoring at the start of the month made games shorter.. funner
-i find myself in some games, trying to die in 7th than in 5th/6th ----- thats not how the game is supposed to be played -finally, the winnings are tiny, 1st place should be awarded more, like the previous scoring system ALL TRUE Something needs to be done. |
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SodaPop wrote
at 6:14 PM, Friday September 21, 2007 EDT 1 more
- the amount of points you get is even more dependant on the starting order |
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Tirian wrote
at 6:32 PM, Friday September 21, 2007 EDT I think a change in display would clear up the scoring situation enormously. Right now, we only clearly see our change in rating when we leave the table, but we never see the aggregate of us paying ante at the beginning of the game, the tax that we are charged at the beginning of our turn, the collected size of the pot, and how much we take out at the end of the game. It seems like we would be able to make more informed choices if we knew the consequence of every choice we made.
This was driven home to me this afternoon when I saw a player at a 10 table lose a few battles in the first round (nothing silly, just 4v3 and 3v3 kind of stuff), and was wiped out before getting a second turn. The rating change? -14. Clearly, some will be happy that this n00b got his come-uppance for being such a lousy roller ;), but it strikes me that this fellow probably didn't realize that he put 14 chips into the pot in the first place. |
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KingDingDong wrote
at 11:17 AM, Saturday September 22, 2007 EDT I liked the old rules better.
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