Forum


Improving the strategic depth of Kdice
Kehm wrote
at 12:20 AM, Thursday September 20, 2007 EDT
While Kdice is largely a game of luck, the difference between good and bad players is the little strategic subtleties that some will master better than others because, in the end, luck is the same for everyone. On any given game, you have to be lucky to win. In the long run, however, you have to be good to succeed.

Once that is understood (if you think luck is different for everyone, stop reading), I think it's interesting to look at possibilities to extend the amount of strategy depth involved in the game. One very simple addition to the game could have huge strategic repercussions which, in my opinion, would be very beneficial for the game as a whole.

What I'm proposing here is territory surrendering. It's exactly like flagging, but instead of losing all your territories, only the ones you select are "grayed out".

Imagine an island (this is a territory that is not connected to your empire) and the possibility to gray it out. Anyone can take it over, and it doesn't count towards your number of territories owned. This simple action reduces greatly the "luck factor" of kdice by strategically surrendering territories in order to get "better builds" in your empire.

That small change would then bring up a multitude of different strategies and greatly improve the depth of the game.

Let's say you have 3 territories that are cornering an enemy island. You can't take it with your 2 small stacks due to very bad odds, but if you take it with your big stack you will get stucked (good players will agree that you never corner your big stack). If surrendering territories was possible, you could surrender a low stacked territory and eat it back with your big stack. In the same manner, you can "position" your stacks in your empire to better protect it without actually moving your dice around, but rather "eating yourself" with it.

There are lots of example where surrendering your territories would bring very interesting strategies into the game, I'm sure you can come up with tons of them.

I could see a couple of downsides, obviously, but I think there are ways around them.

Any opinions?

Replies 1 - 9 of 9
HardShirts.com wrote
at 2:40 AM, Thursday September 20, 2007 EDT
There are too many idiots playing this game to add more strategy to it.
_\o/_ wrote
at 12:32 PM, Thursday September 20, 2007 EDT
yeah, what hardshirts said
integral wrote
at 12:42 PM, Thursday September 20, 2007 EDT
well this gets rid of two very important elements in the game.

one being not taking small stacks next to large stacks to keep your enemy blocked. The other killing your enemy so that they are left with islands.

How exactly does this improve the strategy?
fuzzycat wrote
at 1:20 PM, Thursday September 20, 2007 EDT
All for it!

Infact suggested it already months ago...
JKD wrote
at 1:23 PM, Thursday September 20, 2007 EDT
Because removing the 'make your opponents reinforcements go to useless territory' strategy improves strategy :P

A quick example is when you kamikaze 3vs5 and actually win the roll that ruins the game for at least two people for a lame reason.

I think this idea would work even better if you could only gray one land say every three rounds:
1. Because trying to connect or fill it up to 8 should still be encouraged
2. This means failed attacks would be less risky, so there'd be more incentive to use islands (more strategies)
3. Cutting a player in half and unconnected territories are important parts of the game even in Dice Wars

So you can have the best of both worlds :P

The way I'd personally like to see it implemented is a well named disown a territory button next to the flag button, at the end of your turn *after* reinforcements are sent it becomes neutral. So if you disown a useless 5-stack and all your reinforcements go to it then you made a bad strategic choice >:)
Kehm wrote
at 1:25 PM, Thursday September 20, 2007 EDT
That's pretty good JKD.
Rsquared wrote
at 8:53 PM, Thursday September 20, 2007 EDT
I like
Old Fart wrote
at 9:20 PM, Thursday September 20, 2007 EDT
I think this sounds like a good thing to try out at least. Is there room in the kdice community for "variants" to be played??
Alpha1 wrote
at 9:45 PM, Thursday September 20, 2007 EDT
it's a good idea but i think it's better to keep things simple
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