Forum
KDice+: Hints & Tips
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*Brubaker* wrote
at 11:53 AM, Sunday September 2, 2007 EDT
Thought I'd get one of these going. Drop any hints or tips in here for the benefit of all concerned.
1. Treat it more as a gamble than the last version. I saw somebody mention before that the new system is much like GPokr, and having played it pretty much solidly for 12 hours, I can see what they meant. The trick really is knowing when to flag. As with the old system, you simply will not win every game, so in order to rack up points the best approach is to cut your losses while you can. An example could be this: Let's say you play your first game and win, gathering 30 points. In your second game, you get a god-awful start and it's looking like you're coming last. Now, at R3 (Round 3), you will be offered a score for a flag - it's usually somewhere in the region of negative 7 (-7). If you take this score, you leave with 23 points intact and 4 more bites at the cherry before you are returned to zero. If you continue to fight on with little or no hope of finishing in the top three, you will lose a significant number of points - anything up to negative 20 (-20). 2. Placing is now CRUCIAL. You will notice that while you are in danger of placing last, your offer will be pretty low. Each time a player is assimilated or flags, that offer will improve, usually to the tune of about 5 points - so negative 7 becomes negative 2, although this will start to drop again with each turn, or 'chance' you take. 3. It's a gambit. You have to play this system smart, get out when you're being made your best offer, or go for the win if you feel you're in control of the board - it's that simple. Hope these are of some help - I'd love to hear more. Bru |
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Breznjef wrote
at 12:03 PM, Sunday September 2, 2007 EDT Thx for the hints, but i liked the old kdice more just because that was less gamble and more tactic.
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2Blue wrote
at 2:08 PM, Sunday September 2, 2007 EDT initial position/placement is CRUCIAL.
unfortunately, from all the games i have played and observed, most of the time it's very unfair - i have seen multiple times that a player has all four of his/her territories connected at the very start....... if you had a bad start, you might as well leave right the way under the new system |
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Wicked! wrote
at 2:25 PM, Sunday September 2, 2007 EDT Just like if you are dealt a bad hand in poker right? You fold. This is supposed to be more like gpokr remember?
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copyright wrote
at 3:12 PM, Sunday September 2, 2007 EDT think of it as Gpokr version 2, instead of cards we're using dice
gDice or kPokr, whichever fits wonder what smartarse dreamt such revolutionary thought that the rest of us were too blind to see |
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*Brubaker* wrote
at 4:55 PM, Sunday September 2, 2007 EDT *bump*
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DCWoody wrote
at 5:12 PM, Sunday September 2, 2007 EDT "think of it as Gpokr version 2, instead of cards we're using dice"
I don't want to play poker, I want to play kdice. I played this because it was a strategy game, not because it was gambling, I don't like gambling. |
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*Brubaker* wrote
at 7:01 PM, Sunday September 2, 2007 EDT Ok, this seems to be like a reoccuring dream/nightmare that most players (at present) seem to be getting.
If you find yourself in a situation where you are on opposite sides of the board to a player who clearly "should" finish a rank below you, but you are unable to connect to the player to assimilate them - forget about it. The new system rewards domination, aggression and movement. By sitting still, doing a hide or buttering up, the player will lose points dramatically faster that the player who doesn't. Finish 3rd, take X more points than 2nd and giggle - this is why, in part, the new set-up is fairer. Fortune favours the brave. Bru ;) |
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Tommen wrote
at 8:29 PM, Sunday September 2, 2007 EDT wow, so you actually pasted the same commentary across multiple threads? that is ... really ... i mean, wow
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•§TÄY£• wrote
at 10:53 PM, Sunday September 2, 2007 EDT Well, a smart thing to do at the start is to avoid risks as much as possible. FYI do not take your only 5 stack againts another 5 stack. If you lose that your chance of winning will be devastated.
Also if your dice are close together, (about 1 terretory away from atleast 3 of yours) you should try to use your smaller stacks to connect this. because if you have a 5 and connect without using it, your five will become 6 or higher. putting much fear of surrounding teams at attacking you. |
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integraI wrote
at 11:25 PM, Sunday September 2, 2007 EDT kill shit, it works.
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